Seog (4e Race)
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Mighty warriors of the astral sea, Seog are powerful diplomats with good fighting skill!
|Average Height: 6"3 - 8"2|
|Average Weight: 100 - 250 lbs|
|Ability Scores: +2 Strength, +2 Intelligence|
|Speed: 7 squares|
|Languages: Common, Primordial|
|Skill Bonuses: +2 nature, +2 endurance|
|Slippery: You have a +1 racial bonus to Stealth checks when under any form of concealment.|
|Astral Bond: Seog have a +2 to any Arcana, Insight, or Dungeoneering checks regarding or related to the Astral Sea.|
|Blindsight: You have blindsight out to 2 squares.|
The Seog are just as sporadic as their own bodies, ranging from diplomats, to warriors, to maniacal spell-casters. They can mold themselves into any form or shape and are well versed in anything to do with the Astral Sea thanks to an odd bond with the entity that created them. All Seog avoid religion but do not resent it, the reason why being that they believe they are destined to learn the teachings of their mysterious creator and will not submit to any other reverence. This does not mean that they abstain from learning the divine arts but simply that they wish to add their own bit to it's teachings.
Play a Seog if you want...
- To be a race created out of liquid metal or minerals.
- To be able to be very good at defending your allies
- To have to be resourceful and powerful at what you do
- To shun divine teachings in all of their's forms
- To be a member of a race that favors the wizard, fighter, barbarian, and battlemind classes.
Seog are very strong, they also seem to have a sixth sense to of unknown origin that allows them to observe their surroundings while effectively blind and have little weaknesses. They are intelligent, resourceful and make great allies. The Seog are all diligent but most are stubborn. They actively search for who or what created them.
Playing a Seog
Seog do not follow the gods even though they were born in the Astral Sea. They do not usually take divine classes. If a Seog takes on a divine class it will be avoided or even shunned by its race and outcast in doing so, reason be the thought that the current practice of Divine magic is incomplete and will taint the Seog's spirit.
Seog Characteristics: Strong, fast, intelligent, stubborn, diligent, enigmatic.
Male Names: Or, Orisa, Eonin, Kallist, Deerom, Agnalu, Diamond, Onix, Sandstone.
Female Names: Leona, Catya, Katriona, Ruby, Dolomita, Emerald, Sapphire.
Three sample seog adventurers are described below.
Or is a Seog fighter dedicated to destroying the servants of Lloth. He is quick and powerful and never misses. His treks are legendary but his left arm was burnt, he could not regenerate and he could not hold up his weapon. He soon learned about a mysterious alloy called etherium, said to be charged with arcane magic and can be used to replace limbs, only etherium is stronger than the original limb itself. He sheathed his bastard sword temporarily and used a one-handed longsword instead. Now he is with a group of adventurers to help him find the mysterious Etherium...
Catya is a Seog swordmage and her life long dream is to find her long lost brother: Or.She sought a magical device called the blood orb. It is said that the blood orb can find,teleport revive or destroy whoever you want an exchange for a drop of the users blood.Catya,a long with a group of adventurers now seeks this mighty device for hers and her brothers sake...
Sandstone is a Seog barbarian who favors single-edged swords. When he was very young, his entire family was murdered one by one and eventually only he was left. When the murderer revealed to be a member of his own family, he entered a rage that echoed through the planes and accidentally summoned a Rhino spirit to his aid. Using the spirit's awesome strength, he pulverized every molecule of his families murderer. Realizing he had nothing left for him, he decided to join a group of adventurers in order to make a living, and to fill the gap his family left.
Seog are on a constant look out for their creator. Other than this they are almost non existent in their religious sense. Those that do take a divine class are the ones that gave up on their divine search and are thus alienated from their society.