Sentinel Beam, Major (D20 Modern Equipment)
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Sentinel Beam, Major
| Size | Large |
| Critical | 20 |
| Range Increment | 50ft |
| Type | Ballistic, Energy |
| Weapon | |
|---|---|
| Purchase DC | 30 |
| Restriction | Mil +3 |
| Damage | 4D6 |
| Rate of Fire | S, A |
| Magazine | 100% charge |
| Weight | 35lb |
| Scope | — |
[edit] Sentinel Beam, Major
A Sentinel Beam fires a constant beam of energy at a target. The sentinel Beam has 100% charge, and uses 3% of it's original charge for every shot fired, and 6% of it's original charge for every burst-shot fired. The Sentinel Beam cannot be reloaded or recharged. If the sentinel beam burst-fires every round for 4 consecutive rounds, the sentinel beam overheats and cannot fire next round.
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Categories: D20M | User | Equipment | Weapon | Mundane | Longarm | Ranged Weapon | Halo Setting

