Self-Propulsion (DnD Feat)
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| Findail (talk) | |
|---|---|
| Date Created: | 28th November 2006 |
| Status: | Complete |
| Editing: | Please feel free to edit constructively! |
[edit] Self-Propulsion [Psychic]
[edit] Prerequisite
Int 13, The Gift, Psychokinesis
[edit] Benefit
Your power boosts your movement. Your land speed is faster than the norm for your race by +10 feet. This benefit applies only when you are wearing no armor or light armor, and not carrying a medium or heavy load. Apply this bonus before modifying your speed because of any load carried or armor worn. Your swim speed is +5 feet greater and flying speed is +10 feet greater. Your flying bonus allows you to move horizontally while under a levitation spell or ability. You also gain a +10 bonus on Jump checks and a +5 bonus on the following skills: Balance, Climb, Swim, Tumble. Your height no longer limits your maximum jump distance. You also gain +5 on Ride checks to avoid falling from your steed.
[edit] Note
Related to The Gift: an Alternative to "Psionics" (DnD Variant Rule)
Back to Dungeons and Dragons -> Feats -> The Gift.
Categories: User | DnD | Feat | The Gift Feat

