Selective Invisibility (5e Spell)

From D&D Wiki

Jump to: navigation, search
Selective Invisibility
3rd-level Enchantment
Casting time: 1 action
Range: 60ft.
Components: V, S
Duration: Concentration, up to 10 minutes


You may target any creature you can see within 60ft and alter their minds to erase your own image. This spell has no effect on undead or constructs. The target must succeed in a Wisdom or Intelligence(their choice) saving throw. On a failed save, the target becomes unable to see you for the duration. When the spell ends, the creature becomes aware of your attempted tampering.

If you damage the target, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 7th or higher, you may choose two other senses through which the target will be unable to perceive you. When you cast this spell at 9th level, all traces of your existence are unknown to the target. You may open doors or walk through substances in which you would otherwise leave footprints, take items, and even conduct conversation with others, all of which the target will be entirely unaware of.


Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: