Seir (3.5e Deity)

From D&D Wiki

(Redirected from Seir (DnD Deity))
Jump to: navigation, search

Seir[edit]

Greater Deity
Symbol: A spiraling eastern dragon with wings on top
Home Plane: Bytopia (Shurrock)
Alignment: Chaotic Good
Portfolio: Freedom, Safe Travel, Confidence, Noble Bandits
Clergy Alignments: CG, NG, CN
Domains: Good, Chaos, Air, Travel, Liberation, Renewal*
Favored Weapon: Longbow

*Spell Compendium

The cheerful spirit and guide to travelers, he is a wandering god of the roads, keeping people safe as they travel. He loves freedom and opposes tyrants, approving of Robin Hood-esque tactics against them. He appears as a long white draconic creature, yet covered in fur with legs more like a lion. A pair of wings extends from his back and he has two horns with a long black mane. He is said to be good company, and enjoying beauty in both nature and architecture.

Seir is a god of the Nibiru Pantheon.

Dogma[edit]

Seir is a carefree spirit who does not care what you do, so long as you are peaceful and kind to others. Needless restrictions are a burden, and one should never be forced into submission. Free speech is held in high regard.

Clergy and Temples[edit]

Seir is commonly worshiped, though temples dedicated to him alone are uncommon, except on travel roads where statues of the smiling dragon bless those en route a safe trip and godspeed.



Back to Main PageDungeons and DragonsDeitiesGreater

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors