Seeker of New Skies (3.5e Class)

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Seeker of New Skies
Rating: Not rated
(Rate this class)
Status: <-how close to completion->
Editing: Constructive edits welcome

Seeker of New Skies[edit]

Notes: For first level skill points assume the higher mod that your Sky Demon "Seeker of New Skies" has, as it changes based on day or night. For a Sky Demon to use a Seeker of New Skies spells the Sky Demon must be in a Dark region (or night). The letter combination (Li) will be used to designate special abilities of the class that apply in Light regions (or day) and the letter combination (Da) will be used to designate special abilities that apply in Dark regions; no letter combination will be used if the special ability applies to both Dark and Light regions.

A Seeker of New Skies lacks the ability to heal itself, and as such does well in a group that contains a healer.

Abilities: Strength, Intelligence, and Constitution are the most important attributes.

Races: Sky Demons are the only documented race to have Seekers of New Skies among their ranks.

Alignment: Any Chaotic.

Starting Gold: 3d6×10 gp (105 gp).

Starting Age: Moderate

Table: The Seeker of New Skies

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +1 +2 +0 +2 Solar Rage(Li), Fast Movement(Li) 5 3
2nd +2 +2 +0 +2 6 4
3rd +3 +2 +1 +2 6 5
4th +4 +3 +1 +3 Solar Rage 2/day(Li) 6 5 3
5th +5 +3 +1 +3 Summon Familiar 6 6 4
6th +5 +4 +2 +4 Uncanny Dodge(Li) 6 6 5 3
7th +6 +4 +2 +4 Damage Reduction 1/—(Li) 6 6 6 4
8th +7 +4 +2 +4 Solar Rage 3/day(Li) 6 6 6 5 3
9th +7 +5 +3 +5 6 6 6 6 4
10th +8 +5 +3 +5 Damage Reduction 2/—(Li) 6 6 6 6 5 3
11th +9 +6 +3 +6 Greater Solar Rage(Li) 6 6 6 6 6 4
12th +9 +6 +4 +6 Solar Rage 4/day(Li), Improved Uncanny Dodge(Li) 6 6 6 6 6 5 3
13th +10 +7 +4 +7 Damage Reduction 3/—(Li) 6 6 6 6 6 6 4
14th +11 +7 +4 +7 6 6 6 6 6 6 5 3
15th +11 +8 +5 +8 6 6 6 6 6 6 6 4
16th +12 +8 +5 +8 Damage Reduction 4/— 6 6 6 6 6 6 6 5 3
17th +13 +9 +5 +9 Tireless Solar Rage(Li) 6 6 6 6 6 6 6 6 4
18th +13 +9 +6 +9 6 6 6 6 6 6 6 6 5 3
19th +14 +10 +6 +10 Solar Rage 5/day(Li) 6 6 6 6 6 6 6 6 6 4
20th +15 +10 +6 +10 Revered Solar Rage(Li) 6 6 6 6 6 6 6 6 6 6

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), Swim (Str).

Class Features[edit]

All of the following are class features of the Seeker of New Skies.

Weapon and Armor Proficiency: A Seeker of New Skies is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Spells: A Seeker of New Skies casts arcane spells which are drawn primarily from the sorcerer/wizard spell list. He can cast any spell he knows without preparing it ahead of time, the way a wizard or a cleric must (see below). To learn or cast a spell, a Seeker of New Skies must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Seeker of New Skies' spell is 10 + the spell level + the Seeker of New Skies' Intelligence modifier. Like other spellcasters, a Seeker of New Skies can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Seeker of New Skies. In addition, he receives bonus spells per day if he has a high Intelligence score. A Seeker of New Skies' selection of spells is extremely limited. A Seeker of New Skies begins play knowing four 0-level spells and two 1st-level spells of your choice. At each new Seeker of New Skies level, he gains one or more new spells, as indicated on Table: Seeker of New Skies Spells Known. (Unlike spells per day, the number of spells a Seeker of New Skies knows is not affected by his Intelligence score; the numbers on Table: Seeker of New Skies Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the Seeker of New Skies has gained some understanding of by study. The Seeker of New Skies can’t use this method of spell acquisition to learn spells at a faster rate, however. Upon reaching 4th level, and at every even-numbered Seeker of New Skies level after that (6th, 8th, and so on), a Seeker of New Skies can choose to learn a new spell in place of one he already knows. In effect, the Seeker of New Skies “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level Seeker of New Skies spell the Seeker of New Skies can cast. A Seeker of New Skies may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. Unlike a wizard or a cleric, a Seeker of New Skies need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.

Table: <-class name-> Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 4 2
2nd 5 2
3rd 5 3
4th 6 3 1
5th 6 4 2
6th 7 4 2 1
7th 7 5 3 2
8th 8 5 3 2 1
9th 8 5 4 3 2
10th 9 5 4 3 2 1
11th 9 5 5 4 3 2
12th 9 5 5 4 3 2 1
13th 9 5 5 4 4 3 2
14th 9 5 5 4 4 3 2 1
15th 9 5 5 4 4 4 3 2
16th 9 5 5 4 4 4 3 2 1
17th 9 5 5 4 4 4 3 3 2
18th 9 5 5 4 4 4 3 3 2 1
19th 9 5 5 4 4 4 3 3 3 2
20th 9 5 5 4 4 4 3 3 3 3


Solar Rage(Li): As the Barbarian Rage ability except that it may only be activated after the character has lost one half of his total health.

Fast Movement(Li): As the Barbarian ability of the same name.

Summon Familiar: As the Sorcerer ability of the same name.

Uncanny Dodge(Li): As the Barbarian ability of the same name.

Damage Reduction(Li): As the Barbarian ability of the same name.

Greater Solar Rage(Li): As the Barbarian Greater Rage ability except that it may only be activated after the character has lost one half of his total health.

Improved Uncanny Dodge(Li): As the Barbarian ability of the same name.

Tireless Solar Rage(Li): As the Barbarian Tireless Rage ability except that it may only be activated after the character has lost one half of his total health.

Revered Solar Rage(Li): As the Barbarian Mighty Rage ability except that it may only be activated after the character has lost one half of his total health.

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.


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