Seafarer's Handbook (Valgora Supplement)
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[edit] Into the Deep
All across Valgora lays the blue surf of the last great uncharted areas. Those regions below the waves that exist in a strange and foreign environment. From the riverbed to the oceanbottom, this guide can assist player's looking to spend their days above or below the Deep Blue.
[edit] Aquatic Locations
Whether it's the beautiful and dangerous island or the deep and dark ocean trench, the waters of Valgora provide many interesting sights to be seen.
[edit] Surface Level
- The Island of Hesjing
- The Island of Hesjing is the largest and most populous of the known inhabitated islands and home to Talara.
- The Grey Mist Span
- The spooky coast off of Vren Drux
- North Point
- The small island off the northern coast of Blüdfrost
- South-Western Landmass
- A recently spotted and as-of-yet unnamed/unclaimed large landmass to the southwest of Malsvir, being referred to as X
[edit] Below Tide
- Atlantean Bay
- The Atlantean Bay exists below the area of Talara's Docking District and the two societies share much
- Graveyard of the Sea
- The shipwreck-strewn seabed off the coast of Cape Myst
- Yorkshire
- Ruins of a once great urban city off the northern coast of Weinderston
- Valgalla
- The largest known (to land walkers) aquatic city. Home of the Sea Elves
[edit] Aquatic Character Options
[edit] Classes
- Water Elemental Warrior
- The Water Elemental Warrior is a fighter with deep connections to the Elemental Plane of Water
[edit] Prestige Classes
- Atlantean Cavalier
- The Atlantean Cavalier is an aquatic PrC with a focus on mounted combat.
[edit] Equipment
- Fins of Swimming
- The fins of swimming can be attached to a character's boots to aid in swimming
[edit] Feats
- Amphibious
- The Amphibious is a birth feat for a character able to live both on land and in water.
- Dolphin Leap
- The Dolphin Leap assists players moving out of water quickly.
- Divetongue Casting
- Divetongue Casting assists with underwater vocalization
[edit] Skills
- Balance
- The Balance Skill can assist characters when traveling via ship on rocky waters.
- Climb
- The Climb Skill can assist characters getting up ship rigging and masts.
- Craft
- The Craft Skill can assist characters in an aquatic setting craft water crafts for travel or profit.
- Knowledge (Architecture and Engineering)
- The Knowledge (Architecture and Engineering) Skill will allow players to figure out ship design and naval architecture.
- Knowledge (Geography)
- The Knowledge (Geography) Skill will assist in naval navigation.
- Profession (Sailor)
- The Profession (Sailor) Skill allow characters to know and perform naval duties.
- Swim
- The Swim Skill is one of the most basic and most important skills for a character who will be spending any great amount of time in the waters.
[edit] Spells
- Control Water
- The Control Water spell allows a character the height of the water around them.
[edit] Aquatic Races
Back to Main Page → 3.5e Homebrew → Campaign Settings → Valgora <center>
| Valgora Campaign Settingv | ||||||||
|---|---|---|---|---|---|---|---|---|
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Player's Handbook | Races, Magic, Equipment, Military, Law & Honor, Waste Walker's Handbook, Seafarer's Handbook, Planewalker's Handbook | ||||||
| World Reference | History, Ghikva, Malsvir, Talara, Notable Dungeons, Notable Towns & Cities, Notable Spans of Wilderness, Cosmology, Organizations, NPCs, Deities, Distant Past | |||||||
| Dungeon Master's Guide | Monsters, Adventures, Cartography, Unearthed Arcana D&DWiki Project: Adding to Valgora, About, Things to Do | |||||||
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