Sea Dragon (5e Creature)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: Primarily because this creature lacks any form of Multiattack, its current Challenge Rating of 16 is a vast overestimation of the current statistics (which put it roughly around CR 10). As was already stated on the talk page, Frightful Presence should be an action.

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Recycle.png This page was proposed for deletion on 07:17, 14 December 2017 (MST) because: Might as well be a duplicate of any of the amphibious dragons in the Monster Manual. It does nothing different and the suggested changes haven't been acted upon. (discuss).

Need a page deleted immediately? Use {{needsadmin}} instead!

If it is obvious that this page should not be deleted or if this page has been fixed since this template was added, please remove this template. However please do not remove this template from pages you have created yourself. Instead, please discuss whether changes made to this page are sufficient to warrant removal of this template. If the above issues are not being addressed within 14 days, this page will be deleted. Why is my article up for deletion?
Administrators remember to check if anything links here and the page history (last edit) before deleting

Edit this Page | Articles which may get deleted

Sea Dragon[edit]

Huge dragon, lawful evil

Armor Class 19 (natural armor)
Hit Points 225 (18d12+110)
Speed 80 ft., swim 80 ft.

25 (+7) 10 (+0) 23 (+6) 16 (+3) 15 (+2) 19 (+4)

Saving Throws Dex +5, Con +11, Wis +7, Cha +9
Skills Acrobatics +5, Perception +7, Stealth +5
Damage Resistances magical fire damage
Damage Immunities nonmagical fire damage; lightning, piercing, poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 17
Languages Common, Draconic
Challenge 16 (25,600 XP)

Amphibious. The sea dragon can breathe air and water.


Frightful Presence. Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Bite. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) piercing damage.

Claw. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) slashing damage.


The Adult Sea Dragon can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Adult Sea Dragon regains spent legendary actions at the start of its turn.

Detect: The dragon makes a Wisdom (Perception) check.

The sea dragon is a large scaly blue serpant. It takes up quite a bit of space and can be a nightmare to sailors everywhere. It's hide is hard to pierce but can be done with some quick thinking. No one knows where they originally came from but nobody really cares when they're in the midst of sinking your ship.

Back to Main Page5e Homebrew5e Creatures

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors