Scroll Summoner (3.5e Class)
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|Status:||<-how close to completion->|
|Editing:||Constructive edits welcome|
 Scroll Summoner
A scroll summoner is usually either minor support, or a full invasion force (at higher levels). They use scrolls created from their soul to seal and unseal objects, and creatures of their own creations. The most common scroll summoner will use a mechanical minion because they don't require the character's life force to be useful. However, there are many variations, and these variations can either see one another as weaklings, heroes, villains, or those worthy of being considered near godlike in power. There are several colors of scroll, each of them represents what they summon (i.e. black, usually being zombies, vampires, or demons)
 Becoming a Scroll Summoner
The scroll summoners, while useful with healing, stealth, crafting, and gaining knowledge on the enemies, lack combat ability, and quite commonly do not know how to defend against a direct attack, which is why they manipulate their minions from a location, usually just out of reach of the combatants. Another drawback is that they can only summon a certain number of minions (and control them, bringing them out of the scroll is different from actually placing your life in them) without collapsing, and even dying.
Abilities: Constitution and Charisma are a scroll summoner's best attributes, because they need to put their own life into their minions to bring them to life, and then have to exert control over them, unless the minions have the loyalty trait, in which case they are not commanded by the summoner, but agree to fight for them.
Races: The races suitable for this profession, usually have some advanced knowledge of their soul, so any race can become a scroll summoner, however, not everybody is suitable for this profession. Those who can not peer into their soul, is not worthy of advancing past the grey scroll (used for storage), and as a result, gnomes and dwarves are slightly less common than elves, humans, and half-elves.
Starting Gold: 2d6×10 gp (140 gp).
Starting Age: Moderate
|Saving Throws||Special|| Power
| Maximum Power|
|1st||+0||+1||+0||+2||Scroll Color (Specialization), Imbue life *1, *2 (as available spells, technically), Scroll Sealing, Empathy (Specialized minion), Inspire (minion specialty), Turn (Minion specialty), Craft (Specialization), Able to open weakest of six scrolls only.||—||—||—|
|2nd||+1||+0||+0||+3||Imbue Life *3 (as available spell)||—||—||—|
|3rd||+1||+1||+1||+3||Imbue Life *4 (as spell) *5 (as special ability), Able to open scroll 5||—||—||—|
|4th||+2||+1||+1||+4||Imbue life *5, *6 (as spells) *7 (as ability), able to summon weakest minion from scroll 4, Drain Life (as spell)||—||—||—|
|5th||+2||+1||+1||+4||Imbue Life *8 (as spell) *9 (as ability), Can completely open scroll 4||—||—||—|
|6th||+3||+2||+2||+5||Complete mastery of scrolls 4, 5 and 6||—||—||—|
|7th||+3||+3||+2||+5||Imbue Life *9 (as spell)||—||—||—|
|8th||+4||+2||+2||+6||Imbue Life *10, *11, *12||—||—||—|
|9th||+4||+3||+3||+6||Able to open scroll 3||—||—||—|
|10th||+5||+3||+3||+7||Able to open remaining Scrolls.||—||—||—|
Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level)
 Class Features
All life imbue spells are based entirely upon those in scroll six (the weakest scroll), so when using higher level scrolls, these numbers shouldn't be applied, as they have their own willpower starting at four, also, summoning one creature from scroll one, is comparable to summoning ten from scroll 4, which is like 5 from scroll. A section will be included when I've finished the page to show spells and how they affect minions from different scrolls. All of the following are class features of the Scroll Summoner.
At level 15, all life imbue spells apply to all scroll.
At level 17, can open a special scroll, scroll zero, which contains the essence of whichever alignment you have chosen, incarnated as a type of creature you summon.
Weapon and Armor Proficiency: None
Powers Known: The Scroll Summoner, develops the ability to cast bits of their own soul, out into their constructs and creatures, brought forward by the scrolls. The more they use, the less constitution they will have, and if the constitution is spread too thin, they will pass out, or die. Saving throws are usually Fortitude, or Willpower saves, as they are the main attributes that have anything to do with this art. Scroll Summoners choose their powers from the following list:
0—Imbue Life; *1,*2,*3
1st—Imbue Life; *4,*5,*6
2nd—Imbue Life; *7,*8,*9, Drain Life
3rd—Multiply Life Force (Temporary); *2
4th—Imbue Life; *10,*11
5th—Flames of (Insert symbol of selected summoning here, example, Zombies; Plague)
6th—Imbue Life *12,*13,*14
7th—Oppress Will (Will save of 10+Wisdom Modifiers)
8th—Absorb Life from surroundings.
9th—<-powers, powers, powers->
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-... repeat as necessary.->
 Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
 Epic <-class name->
|11st||<-any improvements to class features gained at this level, including any bonus feats->|
|12nd||<-any improvements to class features gained at this level, including any bonus feats->|
|13rd||<-any improvements to class features gained at this level, including any bonus feats->|
|14th||<-any improvements to class features gained at this level, including any bonus feats->|
|15th||<-any improvements to class features gained at this level, including any bonus feats->|
|16th||<-any improvements to class features gained at this level, including any bonus feats->|
|17th||<-any improvements to class features gained at this level, including any bonus feats->|
|18th||<-any improvements to class features gained at this level, including any bonus feats->|
|19th||<-any improvements to class features gained at this level, including any bonus feats->|
|20th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
 Campaign Information
 Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 <-pluralized class name-> in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
 <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
 <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.