Screamer Girl (4e Creature)

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Piercing Shriek by Sivana Maréchal Art, on Flickr

The screamer girl is a wicked creature that wishes to s.

Contents

[edit] Lore

DC 10: Their bite is poisonous and has killed many unwary travellers.

DC 15: The claws of the screamer girl are sharper than many think - even sharper than greatswords.

DC 20: Those bitten by a screamer girl turn into a female the next day. After that she slowly gains the traits of a screamer, starting with nails then developing high pitched voice. Eventually they become a screamer girl.

[edit] Encounters

They usually travel with a group of roarer boys and in a different form, usually an attactive female. In combat they simply roar their enemies to the ground and round them up on a group for the screamer to shatter their minds.

[edit] Screamer girl

The screamer in its natural form has green slimey skin with sharp bladelike nails. When it changes shape it usually takes the form of an attractive female with long nails and a high pitched voice.

Screamer Girl
Level 3 Controller
Medium Natural Humanoid
XP 150
HP 46; Bloodied 23 Initiative +5
AC 17; Fortitude 13, Reflex 15, Will 15 Perception +5
Speed 5 Low-light vision
Resist thunder 10
Traits
Regeneration
The screamer girl heals 2 hit points whenever it starts its turn and has at least 1 hit point.
Standard Actions
Basicmelee.png Claw Rip ♦ At-Will
Attack: Melee 1 (one target); +8 vs. AC
Hit: 1d8 + 5 damage
Ranged.png Scream (thunder)♦ Recharge D6 (6).png
Attack: Close Burst 1 (each target in burst); +6 vs. Will
Hit: 3d6 + 3 thunder damage and the target is stunned (save ends)
Miss: Half damage.
Move Actions
Sound Travel (Teleport)♦ Recharge D6 (6).png
Effect: The screamer girl teleports 5 squares.
Minor Actions
Shape Change (polymorph)♦ At-will
Effect: The screamer girl alters its physical form to appear as a young female elf, half elf, eladrin or human until it uses shape change again or until it drops to 0 hit points. To assume a specific individual's form, the screamer girl must have seen that individual. Other creatures can make a DC 26 Insight check to discern that the form is a disguise.
Triggered Actions
Close.png Death Shriek ♦ Encounter
Attack: Close burst 1 (all creatures); +6 vs. Fort
Trigger: The screamer girl drops to 0 hit points.
Hit: 2d10 + 3 psychic damage
Skills Arcana +9
Str 18 (+5) Dex 18 (+5) Wis 18 (+5)
Con 14 (+3) Int 16 (+4) Cha 5 (-2)
Alignment Chaotic evil Languages Common
Equipment Cloth shirt and dagger

[edit] Screamer girls in Combat

She starts off by herding the enemies around her and then screams hoping to stun them all.



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