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The screamer girl is a wicked creature that wishes to s.
DC 10: Their bite is poisonous and has killed many unwary travellers.
DC 15: The claws of the screamer girl are sharper than many think - even sharper than greatswords.
DC 20: Those bitten by a screamer girl turn into a female the next day. After that she slowly gains the traits of a screamer, starting with nails then developing high pitched voice. Eventually they become a screamer girl.
[edit] Encounters
They usually travel with a group of roarer boys and in a different form, usually an attactive female. In combat they simply roar their enemies to the ground and round them up on a group for the screamer to shatter their minds.
[edit] Screamer girl
The screamer in its natural form has green slimey skin with sharp bladelike nails. When it changes shape it usually takes the form of an attractive female with long nails and a high pitched voice.
| Screamer Girl Level 3 Controller
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| Medium Natural Humanoid XP 150
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| HP 46; Bloodied 23
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Initiative +5
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| AC 17; Fortitude 13, Reflex 15, Will 15
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Perception +5
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| Speed 5
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Low-light vision
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| Resist thunder 10
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| Traits
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| Regeneration
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| The screamer girl heals 2 hit points whenever it starts its turn and has at least 1 hit point.
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| Standard Actions
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Claw Rip ♦ At-Will
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| Attack: Melee 1 (one target); +8 vs. AC
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| Hit: 1d8 + 5 damage
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Scream (thunder)♦ Recharge
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| Attack: Close Burst 1 (each target in burst); +6 vs. Will
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| Hit: 3d6 + 3 thunder damage and the target is stunned (save ends)
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| Miss: Half damage.
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| Move Actions
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Sound Travel (Teleport)♦ Recharge
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| Effect: The screamer girl teleports 5 squares.
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| Minor Actions
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| Shape Change (polymorph)♦ At-will
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| Effect: The screamer girl alters its physical form to appear as a young female elf, half elf, eladrin or human until it uses shape change again or until it drops to 0 hit points. To assume a specific individual's form, the screamer girl must have seen that individual. Other creatures can make a DC 26 Insight check to discern that the form is a disguise.
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| Triggered Actions
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Death Shriek ♦ Encounter
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| Attack: Close burst 1 (all creatures); +6 vs. Fort
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| Trigger: The screamer girl drops to 0 hit points.
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| Hit: 2d10 + 3 psychic damage
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| Skills Arcana +9
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| Str 18 (+5)
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Dex 18 (+5)
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Wis 18 (+5)
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| Con 14 (+3)
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Int 16 (+4)
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Cha 5 (-2)
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| Alignment Chaotic evil
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Languages Common
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| Equipment Cloth shirt and dagger
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[edit] Screamer girls in Combat
She starts off by herding the enemies around her and then screams hoping to stun them all.