Scout (DnD Class)
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| Rating: | Not rated |
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| Author(s): | valdruk2 |
| Date Created: | 14/2/2008 |
| Status: | finished |
| Editing: | Constructive edits welcome |
Contents |
[edit] Scout
The sharpshooter is more or less the sniper, and is the best at killing people from a distance, in some ways he represents a cross between the rogue and assassin, however is completely ranged based.
[edit] Making a Scout
Abilities: The most important abilities are Dex, Cha, Con.
Races: Any
Alignment: Any
Starting Gold: 6d4 × 10 average 150GP.
Starting Age: rogue.
| Level | Base Attack Bonus | Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +0 | +2 | +0 | Sniper Shot 1d6, Ranged Feat, | ||||||||||||||||||||||||||||||||||||
| 2nd | +1 | +0 | +3 | +0 | |||||||||||||||||||||||||||||||||||||
| 3rd | +2 | +1 | +3 | +1 | Sniper Shot 2d6 | ||||||||||||||||||||||||||||||||||||
| 4th | +3 | +1 | +4 | +1 | Uncanny Dodge, | ||||||||||||||||||||||||||||||||||||
| 5th | +3 | +1 | +4 | +1 | Sniper Shot 3d6, | ||||||||||||||||||||||||||||||||||||
| 6th | +4 | +2 | +5 | +2 | Evasion | ||||||||||||||||||||||||||||||||||||
| 7th | +5 | +2 | +5 | +2 | Sniper Shot 4d6, Ranged Feat | ||||||||||||||||||||||||||||||||||||
| 8th | +6/+1 | +2 | +6 | +2 | |||||||||||||||||||||||||||||||||||||
| 9th | +6/+1 | +3 | +6 | +3 | Sniper Shot 5d6, | ||||||||||||||||||||||||||||||||||||
| 10th | +7/+2 | +3 | +7 | +3 | Trackless Step | ||||||||||||||||||||||||||||||||||||
| 11th | +8/+3 | +3 | +7 | +3 | Sniper Shot 6d6 | ||||||||||||||||||||||||||||||||||||
| 12th | +9/+4 | +4 | +8 | +4 | Improved Evasion | ||||||||||||||||||||||||||||||||||||
| 13th | +9/+4 | +4 | +8 | +4 | Sniper Shot 7d6 | ||||||||||||||||||||||||||||||||||||
| 14th | +10/+5 | +4 | +9 | +4 | Ranged Feat | ||||||||||||||||||||||||||||||||||||
| 15th | +11/+6/+1 | +5 | +9 | +5 | Sniper Shot 8d6, | ||||||||||||||||||||||||||||||||||||
| 16th | +12/+7/+2 | +5 | +10 | +5 | |||||||||||||||||||||||||||||||||||||
| 17th | +12/+7/+2 | +5 | +10 | +5 | Sniper Shot 9d6 | ||||||||||||||||||||||||||||||||||||
| 18th | +13/+8/+3 | +6 | +11 | +6 | Hide in Plain Sight, | ||||||||||||||||||||||||||||||||||||
| 19th | +14/+9/+4 | +6 | +11 | +6 | Sniper Shot 10d6 | ||||||||||||||||||||||||||||||||||||
| 20th | +15/+10/+5 | +6 | +12 | +6 | Head Shot, Ranged Feat | ||||||||||||||||||||||||||||||||||||
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Class Skills 8 + Int modifier per level times 4 at 1st level. Appraise(Int), Balance(Dex), Bluff(Cha), Climb(Dex), Diplomacy(Cha), Disguise(Cha), Escape Artist(Dex), Gather Information(Cha), Hide(Dex), Jump(Str), Knowledge (any)(Int), Listen(Wis), Move Silently(Dex), Open Lock(Dex), Perform(Cha), Profession(Wis), Search(Int), Sense Motive(Wis), Spot(Wis), Swim(Str), Tumble(Dex), Use Rope(Dex). | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
Weapon and Armor Proficiency: A Sharp Shooter is proficiant with all ranged weapons and simple weapons and also the following martial weapons: rapier, scimitar, hand axe, long sword and falchion. The Sharp Shooter is proficiant with light armor.
[edit] Specials
Snipe Attack:When you fire from a ranged weapon and have an attack of opportunity you do extra damage.EG you are lv 3 you get 2d6 extra damage.
Ranged Feat:You get to choose a feat only to do with ranged abilities from PHB if you have all the ranged base feats you can pick any other feat in the PHB.
Uncanny Dodge:You can't be caught flat footed.
Evasion:If the Scout makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He still takes normal damage if he fails. Evasion can only be used by a Sharp Shooter wearing light or no armor.
Improved Evasion:If the Scout makes a successful reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. He takes half damage if he fails. improved Evasion can only be used by a Sharp shooter wearing light or no armor.
Trackless Step':A Scout can not be tracked at lv 10 by any mundane methods.
Hide in Plain Sight:In any sort of natural terrain, a Scout can use the Hide skill even while being observed.
Head Shot:When a Scout have been studying a target for 3 rounds and then fires with his ranged weapon and hits the victim, the target must make a fortitude save (DC-10+ 1/2 the sharpshooters level +the sharpshooters dexterity modifier, + the sharpshooters intelligence modifier) or the victim will die. If the victim has either no head, or multiple heads (hydra), he/she is not affected by this.
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