Scourge Of Atlantica (3.5e Epic Class)

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Scourge Of Atlantica[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-fluff about this prestige class->

Becoming a Scourge Of Atlantica[edit]

<-why characters persue this class, what other classes they typically have, and what abilities are important->

Entry Requirements
Alignment: Non-Good
Base Attack Bonus: +15
Special: Epic Flow, Ocean Mastery

Class Skills (<-skill points-> + Int modifier per level)
<-list of class skills->.

Table: The Scourge Of Atlantica
Level Special
1st Fist Of Water 1, Flow Mastery, Trident Of Power
2nd Body Of Liquid
3rd
4th Fist Of Water 2
5th Body Of Water
6th
7th Fist Of Water 3
8th Body Of Ocean
9th
10th Fist Of Water 4

Class Features[edit]

<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the <-class name->.

Flow Mastery: A Scourge Of Atlantica Continues to increase his flow Power and Flows known as he did as a Water Shaper. Also, He may now use all non-epic Flows at only half the cost of water.

Fist Of Water: The Very Being of a Scourge Of Atlantica is shown in his combat ability. His reach for unarmed attacks is increased by 5ft, and an aditional 5ft every improvement. When submerged, this becomes 10ft.

Trident Of Power: A Scourge Of Atlantica can summon a Mithiral Trident as a free or move action that has 4d6 Lightning damage. He may use Chain Lightning as the spell with it, and it counts as his unarmed strike. This weapon may be enhanced like any magical weapon, and cannot be broken. A Scourge may use his flows through the trident, adding any bonus it pocesses to his flow power. He may dismiss it at will.

Body Of Liquid: Scourge Of Atlantica's no longer have a normal anatomy as they are pure water and Ice. They gain Immunity to extra damage from critical hits and sneak attacks, as well as a 25% miss chance on melee and range attacks.

Body Of Water: The Scourge Of Atlantica is now a true master of water, giving his body an unlimited amount of water to draw from. He may also choose to keep a center to prevent him from falling, causing a never ending waterfall effect.

Body Of Ocean: An Scourge Of Atlantica can now absorb surrounding water to increase his size. This can be up to Colossal, or down to fine.

Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-<-pluralized class name->[edit]

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

Campaign Information[edit]

Playing a <-class name->[edit]

Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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