Scottish Terrier (3.5e Creature)

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Scottish Terrier
Size/Type: Tiny Animal
Hit Dice: 1d8+3 (9 hp)
Initiative: +3
Speed: 20 ft.
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +1/-8
Attack: Bite +4 melee (1d3+2)
Full Attack: Bite +4 melee (1d3+2) and claws +2 melee (1d2+2)
Space/Reach: 2.5 ft./0 ft.
Special Attacks:
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 14, Dex 16, Con 16, Int 4, Wis 12, Cha 6
Skills: Jump +7, Listen +5, Spot +5, Survival +1*
Feats: Alertness, Endurance, Diehard, TrackB
Environment: Temparate forrest or Temparate plains
Organization: Solitary, Pair, Pack (5-9) or Fighting Terriers Squadron (10-12)
Challenge Rating: 1/2
Treasure: none
Alignment: Lawful Neutral
Advancement:
Level Adjustment:


Scottish Terrier

A smaller dog, able to fight to the death on command. They are smaller than usual dogs, and as such, can't move quite as fast and don't do as much damage, but they are amazingly strong and fierce.

Combat[edit]

Scottish Terriers will often swarm an opponent and maul them with their teeth and claws until they drop.

Skills: Scottish Terriers have a +4 racial bonus on Jump checks.

*Scottish Terriers have a +4 racial bonus on Survival checks when tracking by scent.

SEE WIKIPEDIA ENTRY: [1]



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