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Scorpion Mount (3.5e Creature)
From D&D Wiki
|Scorpion Mount, Large|
|Hit Dice:||5d8+10 (32 hp)|
|Speed:||50 ft. (10 squares)|
|Armor Class:||14 (–1 size, +5 natural),, touch 9, flat-footed 14|
|Attack:||Claw +6 melee (1d6+4)|
|Full Attack:||2 claws +6 melee (1d6+4) and sting +1 melee (1d4+2 plus poison)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Constrict 1d6+4, improved grab, poison|
|Special Qualities:||Darkvision 60 ft., vermin traits|
|Saves:||Fort +6, Ref +1, Will +1 Use the Palidins saves if they are higher (they probably will be)|
|Abilities:||Str 19, Dex 10, Con 14, Int 6, Wis 10, Cha 2|
|Skills:||Climb +6, Hide +0, Spot +2|
|Organization:||Solitary or colony (2–5)|
|Advancement:||6–9 HD (Large)|
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.
This is a modified version of the creature to reduce its CR to 2, making it fair to use in place of a heavy warhorse (for a medium Paladin).