Schicksals (DnD Campaign Setting)/Magic
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For the most part Magic and Psionics has not been changed, I will be adding custom spells and powers and such to this page as I write them into play. This page is also where I shall be adding new enhancements for magic weapons and armor and new magic items.
Contents |
[edit] magic
[edit] Modifications to and New Spell Lists
[edit] New Adept Spells
[edit] 0-level Adept spells
Prestidigitation: perform minor tricks.
[edit] 5th-level Adept spells
Antimagic Field: Negates magic within 10 ft.
Null Psionics Field: Negates psionics within 10 ft.
[edit] New Bard Spells
[edit] 0-level Bard Spells
Cure Minor Wounds: heal 1 point of damage.
[edit] 2nd-level Bard spells
Epotheeli's Jump: you can dodge one attack with uncanny ability
[edit] 5th-level Bard spells
Antimagic Field: Negates magic within 10 ft.
Null Psionics Field: Negates psionics within 10 ft.
[edit] 6th-level Bard spells
Zone of Mundane Superiority: Negates magic and psionics within 25 ft.
[edit] New Cleric Spells
[edit] 8th-level Cleric spells
Null Psionics Field: Negates psionics within 10 ft.
[edit] 9th-level Cleric spells
Zone of Mundane Superiority: Negates magic and psionics within 25 ft.
[edit] New or Altered Cleric Domains
[edit] Dark Destruction Domain
Deities: St. Cuthbert, Hextor, Nerull
Granted Power: you cast inflict spells at +1 CL
Dark Destruction Domain Spells 1 Inflict Light Wounds 2 Inflict Moderate Wounds 3 Inflict Serious Wounds 4 Inflict Critical Wounds 5 Inflict Light Wounds Mass 6 Harm 7 Inflict Moderate Wounds Mass 8 Inflict Serious Wounds Mass 9 Inflict Critical Wounds Mass
Psionics Domain
[edit] Protection Domain
protection Domain
6 Null Psionics field (optional) 8 Zone of Mundane Superiority(optional)
[edit] Nature Domain
Deities: Ehlonna, Obad-Ha
Granted Power: Animal and plant type creatures start one category closer to friendly
Nature Domain 1 Entangle 2 Wood Shape 3 Tree Shape 4 Bullet Bane 5 Tree Stride 6 Awaken 7 Midnight Hail 8 Sunburst 9 Storm of Vengeance
[edit] New Druid Spells
[edit] 3rd level Druid spell
Bullet Bane: Growth makes firearms less threatening
[edit] 5th level Druid Spells
Midnight Hail, lesser:Hail falls and brings darkness
[edit] 7th level Druid Spells
Midnight Hail:More hail falls and brings darkness
[edit] 9th level Druid Spells
Midnight Hail, Greater:More hail falls and brings more darkness
New Paladin Spells
[edit] New Ranger Spells
[edit] 4th-level Ranger Spells
Midnight Hail, lesser:Hail falls and brings darkness
[edit] New Sorcerer Spells
[edit] 2rd-level Sorcerer spells
Summon Antimatter Creature I:Calls semi-stable antimatter creature to fight for you
[edit] 3rd-level Sorcerer spells
Epotheeli's Jump: you can dodge one attack with uncanny ability
Summon Antimatter Creature II:Calls semi-stable antimatter creature to fight for you
[edit] 4th-level Sorcerer spells
Summon Antimatter Creature III:Calls semi-stable antimatter creature to fight for you
[edit] 5th-level Sorcerer spells
Midnight Hail, lesser:Hail falls and brings darkness
Summon Antimatter Creature IV:Calls semi-stable antimatter creature to fight for you
[edit] 6th-level Sorcerer spells
Summon Antimatter Creature V:Calls semi-stable antimatter creature to fight for you
[edit] 7th-level Sorcerer spells
Midnight Hail:More hail falls and brings darkness
Summon Antimatter Creature VI:Calls semi-stable antimatter creature to fight for you
[edit] 8th-level Sorcerer spells
Summon Antimatter Creature VII:Calls semi-stable antimatter creature to fight for you
Zone of Mundane Superiority: Negates magic and psionics within 25 ft.
[edit] 9th-level Sorcerer spells
Midnight Hail, Greater:More hail falls and brings more darkness
Summon Antimatter Creature VIII:Calls semi-stable antimatter creature to fight for you
[edit] New Wu Jen Spells
[edit] 4th level Wu Jen spells
Bullet Bane: Growth makes firearms less threatening
[edit] 5th level Wu Jen Spells
Midnight Hail, lesser:Hail falls and brings darkness
[edit] 7th level Wu Jen Spells
Midnight Hail:More hail falls and brings darkness
[edit] 9th level Wu Jen Spells
Midnight Hail, Greater:More hail falls and brings more darkness
[edit] New Spell Descriptions
[edit] bullet Bane
Conjuration
Level:Dru 3, Nature 4, Wu Jen (wood) 4, Sor 5
Components: S, M/DF, V
Casting time: 1 standard action
Range: 25 ft.+5ft/2 levels
Target: 1 firearm/3 levels
Duration: Instantaneous
Saving Throw: none
Spell Resistance: no
A firearm you mentally designate within range instantly becomes overgrown with vines and filled with roots. These encumberments incur a -1/CL on attack and damage rolls with the weapon. The plant can be cleared from the weapon in 1 round per 2 caster levels, or by 5 points of fire damage per level to the weapon (such as burning hands or scorching ray spell).
[edit] Epotheeli's Jump
Transmutation
Level: Brd 2, Sor/Wiz 3
Components: S
Casting time: 1 Immediate Action
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: None (Harmless)
Spell Resistance: No
You are treated as having the Evasion class feature against one attack that allows a saving throw for half damage, if you already have the Evasion class feature than you are treated as having the Improved Evasion class feature.
Midnight Hail, lesser:Hail falls and brings darkness
Midnight Hail:More hail falls and brings darkness
Midnight Hail, Greater:More hail falls and brings more darkness
[edit] Null Psionics Field
Abjuration
Level: Brd 5, Cle 8, Psopnic 6, Protection 6, Sor 8,
Components: V, S, M/DF
Casting time: 1 standard action
Range: 10 ft.
Area: a 10 ft.-radius emanation centered on you
Duration: 10 min./lv.
Saving Throw: none
Spell Resistance: see text
This spell functions identicly to the power of the same name
[edit] Zone of Mundane Superiority
Abjuration
Level: Bard 6, Clr 9, Magic 8, Protection 8, Sor 8
Components: V, S/DF
Casting time: 1 standard action
Range: 25 ft.
Area: a 25 ft. emanation, centered on you
Duration: 20 min./lv. (D)
Saving Throw: None
Spell Resistance: see text
This spell functions as both Antimagic Field and Null Psionics Field simultaneously.
[edit] Magic Items
New Magic Armor Abilities
New Specific Armors
[edit] New Magic Weapon Abilities
[edit] New Specific Weapons
Self-Fabricating Weapon: A self-fabricating Weapon apears to be a rusty, dented dagger and functions as a -1 bronze dagger until a comand word is spoken, after such a comand word is spoken the dagger begins to vibrate slightly for 2 min. during this time the weapon changes to whatever weapon the weilder wills it to by mental command (free action). 34,310 GP
New Poisons and Oils
New Rings
New Rods
New Scrolls
New Staffs
New Wands
New Wondrous Items
New Intelligent Item details
New Cursed Items
[edit] Artifacts
[edit] Minor Artifacts
Soul-Sealed Tile:
thrown of projection: Major artifacts
[edit] Psionics
[edit] Power Lists
[edit] Psicho-kineticist
[edit] 6th Level Powers
Antimagic Field
[edit] 8th Level Powers
Zone of Mundane Superiority
[edit] Wilder
[edit] 6th Level Powers
Antimagic Field
[edit] 8th Level Powers
Zone of Mundane Superiority
[edit] New Powers
[edit] Antimagic Field
Psykokinesis
Level: P-K 6, Wilder 6
Display: Auditory and Visual
Manifesting time: 1 standard action
Range: 10 ft.
Area: a 10 ft. emanation, centered on you
Duration: 10 min./lv. (D)
Saving Throw: None
Spell Resistance: see text
Power Points: 11
This power functions identicly to the spell of the same name.
[edit] Zone of Mundane Superiority
Psykokinesis
Level: P-K 8, Wilder 8
Display: Auditory and Visual
Manifesting time: 1 standard action
Range: 25 ft.
Area: a 25 ft. emanation, centered on you
Duration: 20 min./lv. (D)
Saving Throw: None
Spell Resistance: see text
Power Points: 13
This power functions as both Antimagic Field and Null Psionics Field simultaneously.
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