Schicksals (DnD Campaign Setting)/Magic

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For the most part Magic and Psionics has not been changed, I will be adding custom spells and powers and such to this page as I write them into play. This page is also where I shall be adding new enhancements for magic weapons and armor and new magic items.

Contents

[edit] magic

[edit] Modifications to and New Spell Lists

[edit] New Adept Spells

[edit] 0-level Adept spells

Prestidigitation: perform minor tricks.

[edit] 5th-level Adept spells

Antimagic Field: Negates magic within 10 ft.

Null Psionics Field: Negates psionics within 10 ft.

[edit] New Bard Spells

[edit] 0-level Bard Spells

Cure Minor Wounds: heal 1 point of damage.

[edit] 2nd-level Bard spells

Epotheeli's Jump: you can dodge one attack with uncanny ability

[edit] 5th-level Bard spells

Antimagic Field: Negates magic within 10 ft.

Null Psionics Field: Negates psionics within 10 ft.

[edit] 6th-level Bard spells

Zone of Mundane Superiority: Negates magic and psionics within 25 ft.

[edit] New Cleric Spells

[edit] 8th-level Cleric spells

Null Psionics Field: Negates psionics within 10 ft.

[edit] 9th-level Cleric spells

Zone of Mundane Superiority: Negates magic and psionics within 25 ft.

[edit] New or Altered Cleric Domains

[edit] Dark Destruction Domain

Deities: St. Cuthbert, Hextor, Nerull

Granted Power: you cast inflict spells at +1 CL

Dark Destruction Domain Spells
 1   Inflict Light Wounds
 2   Inflict Moderate Wounds
 3   Inflict Serious Wounds
 4   Inflict Critical Wounds
 5   Inflict Light Wounds Mass
 6   Harm
 7   Inflict Moderate Wounds Mass
 8   Inflict Serious Wounds Mass
 9   Inflict Critical Wounds Mass

Psionics Domain

[edit] Protection Domain

protection Domain

6   Null Psionics field (optional)
8   Zone of Mundane Superiority(optional)
[edit] Nature Domain

Deities: Ehlonna, Obad-Ha

Granted Power: Animal and plant type creatures start one category closer to friendly

Nature Domain
 1   Entangle
 2   Wood Shape
 3   Tree Shape
 4   Bullet Bane
 5   Tree Stride
 6   Awaken
 7   Midnight Hail
 8   Sunburst
 9   Storm of Vengeance


[edit] New Druid Spells

[edit] 3rd level Druid spell

Bullet Bane: Growth makes firearms less threatening

[edit] 5th level Druid Spells

Midnight Hail, lesser:Hail falls and brings darkness

[edit] 7th level Druid Spells

Midnight Hail:More hail falls and brings darkness

[edit] 9th level Druid Spells

Midnight Hail, Greater:More hail falls and brings more darkness

New Paladin Spells

[edit] New Ranger Spells

[edit] 4th-level Ranger Spells

Midnight Hail, lesser:Hail falls and brings darkness

[edit] New Sorcerer Spells

[edit] 2rd-level Sorcerer spells

Summon Antimatter Creature I:Calls semi-stable antimatter creature to fight for you

[edit] 3rd-level Sorcerer spells

Epotheeli's Jump: you can dodge one attack with uncanny ability

Summon Antimatter Creature II:Calls semi-stable antimatter creature to fight for you

[edit] 4th-level Sorcerer spells

Summon Antimatter Creature III:Calls semi-stable antimatter creature to fight for you

[edit] 5th-level Sorcerer spells

Midnight Hail, lesser:Hail falls and brings darkness

Summon Antimatter Creature IV:Calls semi-stable antimatter creature to fight for you

[edit] 6th-level Sorcerer spells

Summon Antimatter Creature V:Calls semi-stable antimatter creature to fight for you

[edit] 7th-level Sorcerer spells

Midnight Hail:More hail falls and brings darkness

Summon Antimatter Creature VI:Calls semi-stable antimatter creature to fight for you

[edit] 8th-level Sorcerer spells

Summon Antimatter Creature VII:Calls semi-stable antimatter creature to fight for you

Zone of Mundane Superiority: Negates magic and psionics within 25 ft.

[edit] 9th-level Sorcerer spells

Midnight Hail, Greater:More hail falls and brings more darkness

Summon Antimatter Creature VIII:Calls semi-stable antimatter creature to fight for you

[edit] New Wu Jen Spells

[edit] 4th level Wu Jen spells

Bullet Bane: Growth makes firearms less threatening

[edit] 5th level Wu Jen Spells

Midnight Hail, lesser:Hail falls and brings darkness

[edit] 7th level Wu Jen Spells

Midnight Hail:More hail falls and brings darkness

[edit] 9th level Wu Jen Spells

Midnight Hail, Greater:More hail falls and brings more darkness

[edit] New Spell Descriptions

[edit] bullet Bane

Conjuration

Level:Dru 3, Nature 4, Wu Jen (wood) 4, Sor 5

Components: S, M/DF, V

Casting time: 1 standard action

Range: 25 ft.+5ft/2 levels

Target: 1 firearm/3 levels

Duration: Instantaneous

Saving Throw: none

Spell Resistance: no


A firearm you mentally designate within range instantly becomes overgrown with vines and filled with roots. These encumberments incur a -1/CL on attack and damage rolls with the weapon. The plant can be cleared from the weapon in 1 round per 2 caster levels, or by 5 points of fire damage per level to the weapon (such as burning hands or scorching ray spell).

[edit] Epotheeli's Jump

Transmutation

Level: Brd 2, Sor/Wiz 3

Components: S

Casting time: 1 Immediate Action

Range: Personal

Target: You

Duration: Instantaneous

Saving Throw: None (Harmless)

Spell Resistance: No

You are treated as having the Evasion class feature against one attack that allows a saving throw for half damage, if you already have the Evasion class feature than you are treated as having the Improved Evasion class feature.

Midnight Hail, lesser:Hail falls and brings darkness


Midnight Hail:More hail falls and brings darkness


Midnight Hail, Greater:More hail falls and brings more darkness

[edit] Null Psionics Field

Abjuration

Level: Brd 5, Cle 8, Psopnic 6, Protection 6, Sor 8,

Components: V, S, M/DF

Casting time: 1 standard action

Range: 10 ft.

Area: a 10 ft.-radius emanation centered on you

Duration: 10 min./lv.

Saving Throw: none

Spell Resistance: see text


This spell functions identicly to the power of the same name

[edit] Zone of Mundane Superiority

Abjuration

Level: Bard 6, Clr 9, Magic 8, Protection 8, Sor 8

Components: V, S/DF

Casting time: 1 standard action

Range: 25 ft.

Area: a 25 ft. emanation, centered on you

Duration: 20 min./lv. (D)

Saving Throw: None

Spell Resistance: see text

This spell functions as both Antimagic Field and Null Psionics Field simultaneously.


[edit] Magic Items

New Magic Armor Abilities

New Specific Armors

[edit] New Magic Weapon Abilities

[edit] New Specific Weapons

Self-Fabricating Weapon: A self-fabricating Weapon apears to be a rusty, dented dagger and functions as a -1 bronze dagger until a comand word is spoken, after such a comand word is spoken the dagger begins to vibrate slightly for 2 min. during this time the weapon changes to whatever weapon the weilder wills it to by mental command (free action). 34,310 GP


New Poisons and Oils

New Rings

New Rods

New Scrolls

New Staffs

New Wands

New Wondrous Items

New Intelligent Item details

New Cursed Items

[edit] Artifacts

[edit] Minor Artifacts

Soul-Sealed Tile:

thrown of projection: Major artifacts

[edit] Psionics

[edit] Power Lists

[edit] Psicho-kineticist

[edit] 6th Level Powers

Antimagic Field

[edit] 8th Level Powers

Zone of Mundane Superiority

[edit] Wilder

[edit] 6th Level Powers

Antimagic Field

[edit] 8th Level Powers

Zone of Mundane Superiority

[edit] New Powers

[edit] Antimagic Field

Psykokinesis

Level: P-K 6, Wilder 6

Display: Auditory and Visual

Manifesting time: 1 standard action

Range: 10 ft.

Area: a 10 ft. emanation, centered on you

Duration: 10 min./lv. (D)

Saving Throw: None

Spell Resistance: see text

Power Points: 11

This power functions identicly to the spell of the same name.

[edit] Zone of Mundane Superiority

Psykokinesis

Level: P-K 8, Wilder 8

Display: Auditory and Visual

Manifesting time: 1 standard action

Range: 25 ft.

Area: a 25 ft. emanation, centered on you

Duration: 20 min./lv. (D)

Saving Throw: None

Spell Resistance: see text

Power Points: 13

This power functions as both Antimagic Field and Null Psionics Field simultaneously.


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