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Sasquatch (4e Creature)

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Created By
Sepsis (talk)
Date Created: 10/16/2008
Status: Completed

The sasquatch is a large ape-like creature that stands between 6–9 feet tall, and weighing between 350-500 pounds. It is normally covered in dark brown or deep black hair. Although fur coloration between them will change given their habitat. Those that inhabit snowy climates will have stark white fur (often called yeti), and those that dwell in swamps will have dark reddish hair (often called skunk-apes). Regardless of the habitat they all share the same statistics. They have large eyes, a pronounced brow ridge, and a large, low-set forehead; the top of the head is rounded and crested, similar to the sagittal crest of the male gorilla. Sasquatch have a strong, unpleasant smell that can nausiate the strongest stomachs. They have huge oversized feet that leave enormous footprints which have earned them the nickname bigfoot. They are mainly nocturnal and omnivorous.

Contents

[edit] Sasquatch

A typical Sasquatch (Skunk-Ape)
A typical Sasquatch (Skunk-Ape)
Sasquatch
Level 4 Elite Brute
Medium Natural Humanoid
XP 350
Initiative +2 Senses Perception +8; low-light vision
Retched Stench (Poison) aura 2; Those within this foul aura suffer a -2 penalty on all attack rolls.
HP 140; Bloodied 70
AC 18; Fortitude 25, Reflex 18, Will 19
Resist 5 cold
Saving Throws +2
Speed 6 (forest walk), Yeti: 6 (ice walk), Skunk-Ape: 6 (swamp walk)
Action Points 1
Image:BasicMelee.JPG Pummeling Slam (Standard; at-will)
+7 vs. AC; 2d8+4 damage, and medium-sized or smaller targets are knocked Prone. Critical Hit: Target is Stunned (save ends) and medium-sized or smaller targets are knocked Prone.
Image:Melee.JPG Stomp (Move, against prone targets only; at-will)
+5 vs. Ref; 3d8+4 damage.
Image:Close.JPG Frightful Roar (Minor; recharge Image:D6 (6).gif)✦ Fear
Close blast 2; +5 vs. Will; Target is Dazed (save ends).
Image:Melee.JPG Raging Fury (Immediate reaction, when first bloodied; encounter)
+7 vs. AC; 3d10+4 damage and target is knocked Prone.
Alignment Unaligned Languages
Skills Athletics +14, perception, stealth +7
Str 24 (+9) Dex 10 (+2) Wis 12 (+3)
Con 20 (+7) Int 7 (+0) Cha 7 (+0)
Equipment

[edit] Sasquatch Tactics

Sasquatch will hurl themselves mindlessly into combat, smashing and stomping enemies until they flee or die.

[edit] Sasquatch Lore

A character knows the following information with a successful Nature check.

DC 15: Although normally peaceful, sasquatch are highly territorial and protective of their families. If they feel threatened, or find intruders within their habitats, they will attack to protect themselves and their families.

DC 20: Sasquatch dislike most other hominids, and make their homes far away from them. Still many generations tend to remain in the same areas, and if other humanoids move into those places they soon find themselves in conflict with them. Sasquatch many times will observe intruders for a while until they determine it is a good time to attack and drive them off. Often people will find evidence of these observations in the form of huge footprints and tufts of stray hair.

DC 25: While sasquatch are not highly intelligent they are adept at remaining hidden. They will make their homes in secreted caves or woodland nests, that they can eaisly conceal when needed. Also they will eat their own dead, and then bury what remains deep beneath the ground in order to hide their presence.

[edit] Encounter Groups

Sasquatch live in small family groups of up to half a dozen members. Sometimes they will be captured (or Dominated) and kept as wild guardians in certain natural locations.

Level 3 Encounter (XP 800)

  • 2 Sasquatchs (level 4 elite brute)
  • Rockslide (level 1 lurker); page 87 of DMG

Level 10 Encounter (XP 2950)

  • 1 Sasquatch (level 4 elite brute)
  • 2 Cave Bears (level 6 elite brute)
  • 1 Briar Witch Dryad (level 13 elite controller)



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