Sandi (3.5e NPC)

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Sandi, 2nd dan of the Pelor monastery

Sandi

CR 11

Female human adept 7/sun school monk 4/minor celestial bloodline 1
LG Medium Humanoid (Human)
Init/Senses +3/Listen +7, Spot +6
Languages Common, Elven
AC 19 (+3 Dex, +2 Wis, +3 armor, +1 deflection), touch 16, flat-footed 16
hp 85 (11 HD)
Fort/Ref/Will +7/+9/+11(+13 vs. enchantment spells)
Speed 40 ft. (8 squares)
Melee Flurry of blows +10/+10 (d8+2) or
Melee Flurry of blows (+2 nunchaku) +12/+12 (d6+4) or
Melee Unarmed strike +9/+4 (d8+2) or
Melee +2 nunchaku +11/+6 (d6+4)
Space/Reach 5 ft. x 5 ft./5 ft.
Base Atk/Grp +6/+8
Atk Options Flurry of blows, spells, spring attack, shotaiyou-ken (4/day)
Spells Prepared (CL 8th):
Abilities Str 14, Dex 16, Con 12, Int 12, Wis 14, Cha 18
SQ Evasion, fast movement, ki strike (magic), minor celestial bloodline, slow fall 20 ft., still mind, summon familiar (none currently), sun school techniques, how 'bout this heat?
Feats Dodge, Mobility, Augmented HealingCD, Spring Attack, Weapon Finesse (unarmed strike), Improved GrappleB, Combat ReflexesB, AlertnessB
Skills Balance +6, Bluff +6, Climb +4, Concentration +3, Diplomacy +7, Handle Animal +6, Heal +5, Hide +5, Jump +5, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (religion) +5, Knowledge (the planes) +3, Listen +7, Move Silently +5, Profession (cook) +5, Ride +5, Search +3, Sense Motive +6, Spot +5, Survival +4, Spellcraft +3, Tumble +7, Use Rope +5
Possessions Monk clothing, belt pouch, potion of cure moderate wounds, bracers of armor +3, ring of protection +1, ring of sustenance, +2 nunchaku, Sunglari medallion

CD=Complete Divine


How 'Bout This Heat? (Ex): Sandi is immune to heat effects from temperatures above 90º F (~32º C.)

Shotaiyou-ken(Ex): Training under Abbot Tjaerou has benefited Sandi immensely in the area of combat. She is able to execute a rising punch attack called the Shotaiyou-ken. While making a charge attack, Sandi may choose to take an additonal -2 penalty to her AC to make an unarmed melee attack. The damage for this attack is doubled and the opponent must make a Fortitude save (DC 18) or be sent flying straight back 10 feet. This attack also sends Sandi into the air 5 feet for the duration of the attack. At the end of the round, she returns to the ground. If the target is an undead creature, the damage dealt from the Shotaiyou-ken is doubled again. She may attempt this maneuver four times a day.

Once a wide-eyed teenage girl dreaming of great adventure, Sandi was granted her wish and began to travel with a troop of adventurers. She had no experience, but she learned a lot on the road. An encounter with Ashram Singh changed that, sending her to Elysium post-mortem. There she discovered the truth and learned from celestial beings who already knew she would not remain on Elysium. When she returned to the Material Plane, she was a different person: her time with the celestials reflected that. Now she tirelessly trains with her sensei Abbot Tjaerou for the day when she will have to do battle with the forces of evil...whatever shape they may take.

On the days Sandi does not train, she maintains the local orphanage and temple of Pelor along with Abbot Tjaerou and adopted elven 'mother' Velassa.


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Back to Main PageDungeons and DragonsNPCsECL 12

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