Sand Needle (3.5e Spell)
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|Casting time:||1 round|
|Range:||Medium (100 feet + 10 feet per technician level)|
You sharpen your attuned sand into 2 foot long needles that can be fired through the air. You must succeed on a ranged touch attack to hit with the needles. Each needle does 1d6 points of piercing damage and can be shot at different targets.
You may only fire 2 needles in a standard action though the first two are a free action as long as they are fired in the same round that this technique is used. The needles last for 3 rounds per technician level or until they are fired where they turn back into shapeless sand at the target's location (whether or not they hit). Each needle counts as 1/2 cubic foot of sand.