Sand Armor (3.5e Spell)
From D&D Wiki
|Casting time:||1 round|
|Duration:||1 min. per technician level|
The armor is visible as it is the color of sand and covers your entire body. It also cracks as it is damaged, resulting in being able to use half the attuned sand used in its creation when the armor takes half its health in damage.
You may spend an additional cubic foot of attuned sand at the cost of 2 additional technique points to provide the armor more health equal to twice your technician level(in addition to its normal health). If done while the armor is still active this also refreshes the duration. This may be done any number of times.
At creation, you may expend an additional 12 technique points as well as an additional cubic foot of attuned sand to provide immunity to attacks and spells depending on touch (such as finger of death) and increase the duration to 1 hour (if the duration is already over 1 hour, it is increased to 2 hours, and if over 2 then increased to 3, and so on...). These spells instead hit your armor and the armor takes the attack's/spell's damage instead (as if it had succeeded on saves that would automatically kill a creature). This may not be done until you may use a 5th level technique.