Sam (3.5e NPC)

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Sam

CR 23

Male Rust Monster, Advanced, Paragon, Augmented
N Large Aberration
Init/Senses +3/Listen +7, Spot +7
Languages Common, Terran, Draconic, Infernal
AC +50, touch +45, flat-footed +37
(+10 Dex, +6 natural, +12 insight, +12 luck)
hp 835 (27d8+619 HD); DR 10/epic, fast healing 20
SR/Resist 48/Fire 10, Cold 10
Fort/Ref/Will +23/+25/+33
Speed 120 ft.
Melee Antennae touch +30 melee (rust) or
Melee Bite +30 melee (1d4+28)
Base Atk/Grp +42/+42
Special Actions Rust
Spell-Like Abilities (CL 15th):
Abilities Str 27, Dex 30, Con 32, Int 17, Wis 28, Cha 26
Feats Alertness, Track, Blind-Fight, Combat Expertise, Improved Critical (natural weapon), Improved Initiative, Power Attack, Improved Bull Rush, Awesome Blow
Skills Listen +36, Spot +36, Climb +28, Hide +30, Move Silently +30, Swim +25, Jump +35

Combat[edit]

Rust (Ex): A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 27 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus.

A metal weapon that deals damage to a rust monster corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected.

Notes[edit]

By Upper_Krust's calculations, the Paragon Template adds +28 ECL. So ECL for this creature is 55. CR sits at 23 right now. Pretty weak for ECL 55.



Back to Main PageDungeons and DragonsNPCsCR 23
Back to Main PageDungeons and DragonsNPCsECL 55

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