Salamander (4e Race)
From D&D Wiki
Serpentine Creature of the Elemental Plane of Fire
|Average Height: 5'6" - 6'8"|
|Average Weight: 90 - 240 lb.|
|Ability Scores: +2 Dexterity, +2 Intelligence|
|Speed: 6 squares|
|Languages: Common, Primordial|
|Skill Bonuses: +2 Endurance, +2 Perception|
|Fire Resistance: You have resist fire 5 + one-half your level.|
|Fire Elemental: You are considered an elemental for effects relating to creature origin. You have the fire keyword.|
|Light: You can use light as an encounter power.|
Play a Salamander if you want...
- To look like a snake-person...
- To be a race from the Elemental Plane of Fire...
- To be a member of a race that favours the Ranger, Wizard, and Rogue classes.
 Physical Qualities
Salamanders have a long, serpentine body and tail, with the upper torso, arms and head of a humanoid. When moving, they stand between 5½ and 6½ feet tall, weighing around 120-130 lbs. They are covered in mottled skin, in bright fiery reds, yellows and oranges. Spikes cover various parts of their body, some having short jagged spikes on their arms and tail, while others have dangerous spines down their backs and long horn-like spines.
 Playing a Salamander
Salamanders are short-tempered, driven and aggressive. Yet many have a code of honour and give respect where they feel it is due. They fear little and are quick to answer insults or threats. They prefer to face their lives head on, caring little for subtlety or the feelings of others. To others they can appear reckless and callous. Their greatest mastery lies with weapons, they are known for their innovations and insightful strategies.
Salamander Characteristics: Selfish, Cruel, Short-Tempered, Aggresive, Driven, Serpentine, Fearsome, Reckless, Callous
Male Names: Huo, Tlachinolli, Aden, Conlaed, Ethon, Su, Pyrrhus, Nooatu
Female Names: Xipil, Adena, Fajra, Kenina, Udia, Gabija, Adenah, Fiammetta
 Salamander Adventurers
Three sample salamander adventurers are described below.
Actar Grosh is a Salamander Ranger, was summoned to the Material Plane to aid a Blacksmith, who, after spending some time with the young Salamander, grew a bond with each other, and took him on as his "son". After a few years, Actar's town was besieged by orcs, from the Neckcrusher clan. The village was burnt down, and half the village was killed, including his adopted "Father." The rest that were not killed were kidnapped. Actar, along with another survivor, broke free from the orcs imprisonment. To this day, Actar still hunts the orcs, not just from the Neckcrusher clan, but from every clan as well.