Salamander (4e Race)

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Salamanders[edit]

Serpentine Creature of the Elemental Plane of Fire

Racial Traits
Average Height: 5'6" - 6'8"
Average Weight: 90 - 240 lb.
Ability Scores: +2 Dexterity, +2 Intelligence
Size: Medium
Speed: 6 squares
Vision: Low-Light
Languages: Common, Primordial
Skill Bonuses: +2 Endurance, +2 Perception
Fire Resistance: You have resist fire 5 + one-half your level.
Fire Elemental: You are considered an elemental for effects relating to creature origin. You have the fire keyword.
Light: You can use light as an encounter power.


Light Salamander Racial Power
With a wave of your hand, you cause a bright light to appear upon some nearby object, or in a nearby space.
Encounter Star.gif ♦ Arcane
Minor Action Ranged target
Target: One object or unoccupied space
Effect: You cause the target to shed bright light. The light fills the target's square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.
Special: You can only have one light ability active at a time. If you create a new light, your previously cast light winks out.


<!-fluff->

Play a Salamander if you want...

  • To look like a snake-person...
  • To be a race from the Elemental Plane of Fire...
  • To be a member of a race that favours the Ranger, Wizard, and Rogue classes.

Physical Qualities[edit]

Salamanders have a long, serpentine body and tail, with the upper torso, arms and head of a humanoid. When moving, they stand between 5½ and 6½ feet tall, weighing around 120-130 lbs. They are covered in mottled skin, in bright fiery reds, yellows and oranges. Spikes cover various parts of their body, some having short jagged spikes on their arms and tail, while others have dangerous spines down their backs and long horn-like spines.

Playing a Salamander[edit]

Salamanders are short-tempered, driven and aggressive. Yet many have a code of honour and give respect where they feel it is due. They fear little and are quick to answer insults or threats. They prefer to face their lives head on, caring little for subtlety or the feelings of others. To others they can appear reckless and callous. Their greatest mastery lies with weapons, they are known for their innovations and insightful strategies.

Salamander Characteristics: Selfish, Cruel, Short-Tempered, Aggresive, Driven, Serpentine, Fearsome, Reckless, Callous

Male Names: Huo, Tlachinolli, Aden, Conlaed, Ethon, Su, Pyrrhus, Nooatu

Female Names: Xipil, Adena, Fajra, Kenina, Udia, Gabija, Adenah, Fiammetta

Salamander Adventurers[edit]

Three sample salamander adventurers are described below.

Actar Grosh is a Salamander Ranger, was summoned to the Material Plane to aid a Blacksmith, who, after spending some time with the young Salamander, grew a bond with each other, and took him on as his "son". After a few years, Actar's town was besieged by orcs, from the Neckcrusher clan. The village was burnt down, and half the village was killed, including his adopted "Father." The rest that were not killed were kidnapped. Actar, along with another survivor, broke free from the orcs imprisonment. To this day, Actar still hunts the orcs, not just from the Neckcrusher clan, but from every clan as well.



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