Saint (3.5e Prestige Class)

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Saint[edit]

To become the greatest living embodiment of good I was reborn, by sacrificing myself
—Ceri, Saint of the Sacred Realm

Story of Contradans

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The one who would give his life to save another is a qualifier for this class. The devotion to life is the saint's main priority. He is an embodiment of good, the greatest of healers and the loyalest of friends.

Becoming a Saint[edit]

One may wish to become a saint for the purpose of healing others; however, if the saint ever uses any powers weapons, spells or objects of any kind that oppose his/her deity, he/she will lose the power of being a Saint.


Entry Requirements
Alignment: Any Good
Abilities: wis 15+, str 13+
Special: The ability to cast divine spells from the second level
Base Bonus Attack: +5

Table: The Saint

Hit Die: d8

Level 5 Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +0 +0 +2 Holy Hands +1 existing divine spellcaster level
2nd +2 +0 +0 +3 Distance Rights
3rd +3 +1 +1 +3 Teleport, Expose Demon +1 existing divine spellcaster level
4th +4 +1 +1 +4 Barrier, Incorruptible
5th +5 +1 +1 +4 Heavenly Shield +1 existing divine spellcaster level
6th +6/+1 +2 +2 +5 Eleison, Undead Begone
7th +7/+2 +2 +2 +5 Holy Proclamation +1 existing divine spellcaster level
8th +8/+3 +2 +2 +6 Exorcise
9th +9/+4 +3 +3 +6 Halo +1 existing divine spellcaster level
10th +10/+5 +3 +3 +7 Eternus

Class Skills (<-skill points-> + Int modifier per level)
<-list of class skills->.

Class Features[edit]

Some of the skills require favor, favor can be generated by the saint when praying (while praying he is immobile, and can have little to no sound present). The Saint's favor limit is 20.

  • The saint gains favor at a rate of 1pt per 5 minutes of prayer. Or when in a church of a good deity 1pt per minute.
  • The points are not taken away when a day ends nor are they granted.

The saint is an identifiable priest. One walking down the street could know that. He is well respected by any God fearing or believing people. Soldiers obey him as readily as their commanders. His opinion is said to sway many King's decisions and is a demanded member of the court. Kings like to have Gods on their side. Since he is pure, and doing untrustworthy or unacceptable things is not in his nature, a Saint CANNOT:

  • Steal
  • Lie
  • Cheat
  • Commit forgery
  • Use tainted artifacts

He can do none of these things unless he must do one of such things to save a life of another.

He can provide however:

  • Sanctuary (A place of refuge where police jurisdiction is negligible)


Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Saint, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Holy Hands (Ex): Holy Hands allows the saint to heal for +2 per die rolled when touch healing somebody.

Distance Rites (Ex): The Saint has gained enough favor to heal regular touch heals at a distance 10 ft +5ft/St. Level.

Teleport (Sp): Allows the Saint to teleport up to 1 mile

  • Costs 2 favor

Expose Demon (Ex): A Saint of this level has the ability to recognize when a person is possessed or under the influence of a spell by making a spot check. He cannot dispel the demon but he can find where it came from.

Barrier (Sp): Now the Saint has the ability to conjure a barrier that has HP equal to double the amount of Favor he wishes to use upon conjuring it.

Incorruptable (Ex): The Saint has acquired enough divine providence to be immune to mind control and demonic/spell induced possessions.

Heavenly Sheild (Sp): Heavenly shield is a touch move that when used on another protects that person from being attacked by more than one enemy per round.

  • Costs 7 Favor

Eleison (Ex): Another 2 dice of the same size are added to heal rolls

Undead Begone (Ex): The Saint can take no damage from the undead.

Holy Proclamation (Ex):

  • Increases Favor limit to 40
  • +4 bonus to the Charisma modifier

Exorcise (Sp): The saint can banish any ghosts, spirits or spells that possess a being.

  • Costs 10 Favor

Halo (Ex): He has almost completed his path to enlightenment and now a Halo is evident above this character's head. Pure now, the Saint is immune to many things:

  • Taint
  • Necromantic Spells
  • Sneak attacks

Further more, the Saint can:

  • Heal taint (use any heal spell except use it for the purpose of healing taint)
  • Gets an extra feat of his choice
  • Speak in any language
  • In battle, every friendly around him (10ft radius) gains 1 HP per round.

Eternus (Ex): Fully enlightened, the Saint now has infinite favor, he is the being he was praying to. This representation of purity can Preform miracles such as:

  • Walking on water
  • Surviving a death sentence
  • Make more food out of very little
  • He will not age or die of age

If he dies, he will:

  • Be reborn by a priest for free
  • His body will never rot
  • His body cannot be damaged or stolen.
  • He will be reborn if left in a good church for a week

Campaign Information[edit]

Playing a Saint[edit]

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Combat: Little combat ever used

Advancement: Any good, or healing classes are welcome to the Saints

Resources: A number of Churches respect the saints above all. All Good deity worshipers show much respect for saints.

<-class name-> Lore[edit]

This section is not complete, and needs to be finished. Edit this Page

Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 They worship no deity rather, all that is good
16 They have extraordinary powers in healing and even teleportation
21 They are weak to corrupt artifacts, if someone was to force them to use one, his sainthood would be lost.
26 They are the Perfect counter for Tainted Sorcerers and Lords of Power

<-pluralized class name-> in the Game[edit]

This section is not complete, and needs to be finished. Edit this Page

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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