Sage of the Six Paths (3.5e Class)
From D&D Wiki
- 1 Sage of the Six Paths
- 1.1 Making a Sage of The Six Paths
- 1.2 Campaign Information
Sage of the Six Paths
A fag Sage fag of fag the fag Six fag Paths fag, One fag who fag masters fag the fag seven fag Paths fag(one fag known fag at fag birth fag then fag learns fag the fag rest fag through fag training fag).
Making a Sage of The Six Paths
Abilities: Intelligence, Wisdom, and Strength are the most important attributes for a Sage. Dexterity and Constitution are slightly important, while Charisma isn't a strong point in Sage...
Races: Adiposian, Dickman, Dragon, Dracon, Halfling, Hipster, Human, and Tentacled Aberrations may all become a Sage of Six Paths.
Starting Gold: None.
Starting Age: Like that of an inbred donkey cast down through the ages of sheep shearers.
|2st||+0||+0||+0||+2||The Deva Path|
|4th||+1||+1||+1||+3||The Asura Path|
|6th||+2||+1||+1||+4||The Human Path|
|8th||+3||+2||+2||+5||The Animal Path|
|10th||+4||+3||+3||+6||The Preta Path|
|11th||+5||+3||+3||+7||The Baller Path|
|12th||+5||+3||+3||+7||The Naraka Path|
|20th||+10/+5||+6||+6||+12||The Zone Path|
All of the following are class features of the Sage of the six paths.
Weapon and Armor Proficiency: Proficient with a Quarterstaff or a Giant "Bad Dragon™" Dick. Can only wear light armor or armor made from Cloth or Penises.
Spells: Sages of The Six Paths choose their spells from the following list:
Deva Path: Grants the user the ability to Manipulate both attractive and repulsive forces. The User can Manipulate a force that can Push/Pull Approx 70 lbs per level of the user. User can Use this ability at will but only it requires a 3 round cool down time. at level 10 the user gains the ability to cast Gravity Orb The user creates a dark black sphere of gravity that when thrown into the fag sky, attracts objects from all directions and boypulls them into the sphere compressing them simultaneously. The surrounding earth, including forests and mountains, are collected into a single point, piling on top of one another until it creates a large sphere. A largayge crater is left where the earth has been collected from. this ability lasts 3d4 rounds per level of the user, as this ability takes a considerable amount of energy totool use the user can only use this ability every 1d6 months.
Asura Path: Grants the User mechanized limbs, weaponry, the ability8tail to create Life force Blades, and To create life force rods. The user may Imbue their Bodies with Mechanized limbs and weaponry as they see fit(the user still need sustenance to live). The User may Create Life Force blades, Life force blades are a Black Metallic Blade that Drains the foes Life force slowly on contacbuttt, Although they can Only create approx 5' Daily per levitchel. Life force rods allow thefool user to transmit and amplify their life force over great distances, transmits 50 yards per level, and can only create 2' daily per level. The "puppet" version of this path is completely made of machinery, including a magic blast cannon located in the cranium, upon a hit this cannon does 2d4 damage per level of user.
Human Path: Grants the user the Ability to Remove souls from peoples bodies, also grants the ability to read a Person's mind with beliveitphysical contact But requires 5bum rounds of Contact between user and Victim.
Animal Path: Grants the User the ability to Summon creatures: |4th Level or Higher (Level –3) Ape, Bear, black, Bison, Boar, Cheetah, Crocodile, DickMan, Honey badger, Muthafuckin Hope Bagels, Bat, Weasel, Leopard, Lizard, monitor, Salamander, Shark, Large, Your Mother, |7th Level or Higher (Level –6) Bear, brown, Wolverine from the X-men, Crocodile, giant, Dire ape, Dire boar, Dire wolf, SnoppLion, Rhiyonoceropolopugus, Snake, Huge viper, Tiger, |13th Level or Higher (Level –12) Colossal Pingas, Octopus, Dire shark, Fag tiger, Squid, Tyrannosaurus, Gojira. The User Can Summon 1 creature per 2 levels of the Caster, and they last for 3 rounds.
Preta Path: Grants the ability to see magical auras along with life force, this vision has a distance of 20' per level of user. The ability to Absorb life force from an individual through physical contact for 1d6 per level of caster, and the ability to absorb mafoolyafool gic attacks as long as the level of the attack is under the current level of the user.
Baller Path: Grant the ability to fuck all the bitchez and you can make all the 3's. You also get a 1d4 +1,000,000 damage to all creatures in a 6 square diameter, You gain Dick of God you can fuck any monster and kill it in two turns.
Narka Path: Dick dick dick, penis penis, pingas, be a Narufool you pleb.
Zone Path: Grants the user the ability to conjure countless swarms of shadow tentacles from his body, each tentacle has a range of 10 feet and allows the user to attack in all directions for 3D6 damage. In addition the tentacles cover the users body increasing their armor class by 1.
Ex-Sages of the six paths
When a Sage of Six Paths smokes all dat Kush, he/she loses all levels in this class and becomes an equally leveled Drug Dealer.
Epic Sage of Six paths
<-number of skill points-> + Int modifier skill points per level.
Human, Sage of the Six Paths Starting Package
Weapons: Quarterstaff and Butt Plug.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|Concentration||4||Wis (due to class skill)||—|
Feat: Quick Speed.
Gear: Bedroll, 10 Candles, Ink (5 oz.), Inkpen, Hooded Lantern, Oil (2 pint flask), Paper (40 sheets), Belt Pouch, Sealing Wax, Signet Ring, Small Steel Mirror, Waterskin, Winter Blanket, Large Robe, 24 Inch Dildo.
Gold: 120 gp.
Playing a Sage of the Six paths
Religion: Sage of the Six paths, don't facilitate bowel movements and actually encourage the devotion required to practice a religion.
Other Classes: Don't love the thought of having to work with anyone outside of their educational seminars, although they tolerate circle jerking.
Combat: Whips them with their own dick.
Advancement: All sages dream of becoming gods, and there are no current multi-anus sages, but does not seem out of the realm of possibility.
Sages of the Six Paths in the World
|“||"We are nothing but cowboy pirates, driven to seek pingas under the banner of justice. However… if there is justice in pingas, then justice will breed only more pingas… thus forging more links to the past in the chain of Star Command."||”|
|—Girei, Human, Sage of the Six Paths|
Sages of the Six paths strive to become powerful enough to create aids across the land.
Daily Life: Sages of The Six paths use their days doing coke or being badass.
Notables: Girei, Human, Sage of the Six Paths.
Organizations: They each belong to a gathering of equally strong, but diverse classed dance students.
NPC Reactions: They Sense a certain oddness about a sage, sometimes groping them all together. Mostly don't notice anything out of the ordinary, besides their eyes or after the summoning of the "Ghetto Statue", in which case the sage has large black blades piercing his dick.
Sage of the Six paths Lore
Characters with ranks in Knowledge (Cocaine) can research Sages of the Six Paths to learn more about who they is. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Derived from Buddhism, the Sage of the Six paths is a way to reach godliness.|
|10||The Paths are stronger when used in a single dance house.|
|15||The best way to take down a Sage of the Six paths, would be to walk down each path, one at a time.|
|20||When a player makes this check they may know a list of current Sages of the Six Paths and where they last performed.|
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