Sage (3.5e Base Class)
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Sages are people who pursue knowledge and magic everywhere, and they are experts at using magical script. They are very intelligent, impulsive, creative, and highly educated at most times, and their quest for magic sometimes gets them into trouble. Many times, Sages are Idealists that lead social revolutions, or entire spiritual movements.
Making a Sage
Sages gradually gain access to a wide array of spells taken from all spell lists which they can use often (but with a cost), without needing to prepare them. Sages are expert at role-playing, and their wide array of spells allows them be either healers, offensive casters, or simply generalists
Abilities: Intelligence is the most important stat for a Sage since it allows him/her to use higher level spells and determines the DC of spells. Constitution helps the Sage survive a little more, since he has low hitpoints, and a good Dexterity might also be desirable for better protection.
Races: Humans, Gnomes and Elves tend to make up the bulk of Sages, but the desire for magic can appear on anybody, although Dwarves rarely take magic so seriously.
Alignment: Sages tend to be Lawful instead of Chaotic, but anything is possible.
Starting Gold: 3d4×10 gp (75 gp).
|1st||+0||+0||+0||+2||Spells, read magic at will, Summon Familiar|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Sage.
Weapon and Armor Proficiency: The Sage is only proficient with light armor but not any shields. He does have a simple weapon proficiency. However, since all his spellcasting abilities are actually spell-like and have no somatic components, he would not suffer any arcane spell failure from using armor or shields.
Spells: Sages learn and cast from any spell list. Doing so requires a scroll of the spell the character wants to learn, or a spellbook, and an Intelligence score of at least 10 + spell level, in order to be learned and cast. Sages may know a number of spells equal to (5 + their intelligence modifier.) * their Sage level. Casting a spell costs spell points ( rules can be found here : UA:Spell Points ). Sages start the game with 4 spells of their choice.
Summon Familiar: Sages can summon a familiar just like wizards. Doing so takes 24 hours and magic materials that cost up to 100 gp.
Read Magic: Sages can use this spell at will, as a spell like ability
4 + Int modifier skill points per level.
Bonus Feats: The Epic Arcane Librarian gains a bonus feat (selected from the list of Epic Arcane Librarian bonus feats) every 4 levels after 20th.
Epic Sage Bonus Feat List: Armor Skin, Augmented Alchemy, Blinding Speed, Damage Reduction, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Wondrous Item, Efficient Item Creation, Energy Resistance, Epic Fortitude, Epic Reflexes, Epic Speed, Epic Skill Focus, Epic Prowess, Fast Healing, Great Constitution, Great Intelligence, Great Wisdom, Penetrate Damage Reduction,
Human Sage Starting Package
Weapons: Short sword (1d4, crit 19–20/×2, 1 lb., light, piercing)
Light crossbow (1d8, crit 19–20/×2, range inc. 80 ft., 4 lb., piercing)
Skill Selection: Pick a number of skills equal to 4 + Int modifier. All knowledge skills (taken individually) (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Profession (Wis), Spellcraft (Int)
|Knowledge (The Planes)||4||Int||0|
Gear: Adventurer’s Kit.
Playing an Arcane Librarian
Religion: Arcane Librarians tend to be attracted to religions that hold knowledge and scripture in high esteem. Looking into a churches archives would be like going to an amusement park for one.
Other Classes: Arcane Librarians views other classes
Combat: Arcane Librarians can take the role of healer, as well as providing damaging spells.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Arcane Librarians in the World
|“||Oh, silly me, Mind Flayer’s wouldn’t be filed under ‘M’, they’d be filed under ‘I’ for Illithids.||”|
|—Emanuel, Human Arcane Librarian|
Arcane Librarians often populate the deepest libraries in the most far off Arch Towers or Arcane Universities. They venture into the world to use their book smarts against the elements of the real world.
Daily Life: The rest of the party ran off to the bar after a long adventure, but an Arcane Librarian would instead head straight to the nearest source of magical reading. When they come back drunken and smelly, the Arcane Librarian will instead have new spells and abilities to show off.
Notables: Emanuel the Almost Wise.
Organizations: Characters of this class assemble in the highest orders of mage circles and politics. Arcane Librarians have the higher up connections, but if they go anywhere outside of a city gate, they’re left to their devices.
NPC Reactions: Other NPC’s will either be intimidated by their knowledge, or unimpressed. Spending a big majority of their life cooped up in a room full of books doesn’t exactly give off the sense that the Arcane Librarian has seen much of any action outside of a novel.
Arcane Librarian Lore
Characters with ranks in Knowledge (arcana) can research arcane librarians to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Arcane Librarians are very well-read.|
|10||The parchment lives on them waiting to be casted.|
|15||With this, the check provides the location of some libraries that they find useful.|
|20||With this, specific arcane librarians can be located, as well as their names.|
Arcane Librarians in the Game
Characters of this class can largely be used for plot hooks and devices.
Adaptation: Instead of spells, the class could depend on curses and hexes.
Sample Encounter: A political power has quested the PCs with discovering an impossibly small minute detail about a matter that extends far beyond the PCs scope. They go to a nearby knowledge center and stumble upon a librarian whose knowledge seems like it's vast and acute enough to be just what they're looking for.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.