Sadist (3.5 class)

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Sadist (3.5 class)
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The Sadist[edit]

The Sadist is a person who derives his or her power from the pain inflicted on them. They are used to taking punishment and have discovered ways to focus their pain to gain great power.

Making a Sadist[edit]

Sadist are able to dish out a lot of damage and even heal themselves or others with the energy inflicted upon them.

Abilities: Constitution and Strength are the two most important abilities for the Sadist, as it is a combat oriented class. Wisdom also comes in handy as it's modifier is added to the Sadist's AC.

Races: All races are able to become Sadists, but the more common include Humans, Half-Orcs, and Dwarves.

Alignment: The Sadist often finds balance in things and is often neutral, but leaning toward chaotic.

Starting Gold: 6d10

Starting Age: "Moderate" or "As fighter"

Table: The Sadist

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 1 2 0 2 DR 1/+1, Reverse, Pain Aura (5ft)
2nd 2 3 0 3 Tough Body +1
3rd 3 3 1 3 DR 2/+1, Adrenalin Rush 1/day
4th 4 4 1 4 Pain Aura (10ft)
5th 5 4 1 4 Greater Reverse, Tough Body +2
6th 6/1 5 2 5 DR 3/+1, Pain Focus
7th 7/2 5 2 5 Adrenalin Rush 2/day
8th 8/3 6 2 6 Pain Aura (15ft), Tough Body +3
9th 9/4 6 3 6 DR 4/+1
10th 10/5 7 3 7 Resistance 1
11th 11/6/1 7 3 7 Adrenalin Rush 3/day, Tough Body +4
12th 12/7/2 8 4 8 DR 5/+1, Pain Aura (20ft)
13th 13/8/3 8 4 8 Resistance 2
14th 14/9/4 9 4 9 Tough Body +5
15th 15/10/5 9 5 9 DR 6/+1, True Reverse, Adrenalin Rush without fatigue
16th 16/11/6/1 10 5 10 Pain Aurua (25ft), Adrenalin Rush 5/day, Resistance 3
17th 17/12/7/2 10 5 10 Tough Body +6
18th 18/13/8/3 11 6 11 DR 7/+1
19th 19/14/9/4 11 6 11 Resistance 4
20th 20/15/10/5 12 6 12 DR 8/+1, Pain Aura (30ft), Ultimate Suffering, Tough Body +7

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Climb, Concentration, Craft, Handle Animal, Heal, Intimidate, Jump, Listen, Ride, Survival, Swim.

Class Features[edit]

All of the following are class features of the Sadist.

Weapon and Armor Proficiency: Sadist are proficient with light armor but seldom use it as they like to be hit hard by enemies. Sadist are proficient with all simple weapons as well as one other weapon of their choice

Reverse: Upon receiving damage in a round, the Sadist has 3 rounds to make an attack in which half the damage he or she sustained is dealt to one target through a melee attack. Damage is based as if the Sadist had no damage reduction

Pain Aura: When hit for damage, not only does a fear aura appear to the Sadist's enemies (Will DC of 10+1/2 Damage received), but allies in this aura are immune to fear and gain +1 damage for every 2 levels of Sadist. Last 1 round.

Tough Body: At level 2 and every 3 levels after, the sadist gets a bonus to his Constitution.

Adrenalin Rush: During this 3 round rush, the Sadist gains +3 str and +3 con. He may also move double his base speed without penalty. Afterwords, the effects are reversed for 3 rounds. At level 15, he/she no longer takes this 3 round penalty.

Greater Reverse: The Sadist can now produce healing instead of damage as their reverse. This is still only half the damage sustained and can be used on any creature within melee range, as well as on the Sadist himself/herself.

Pain Focus: 3 times a day the Sadist can use damage received as a bonus to their next skill check. Time between damage and the check must be fewer than x minutes, in which x equals the Sadist's level.

Resistance: Each level of resistance gained grants the Sadist the ability to shrug off half of one type of damage of his or her choice. This choice is permanent. The Sadist may not choose normal damage or non-elemental magic damage.

True Reverse: Only with damage (not healing) the Sadist may return 100% of the damage received from one round to one target on his very next turn.

Ultimate Suffering: Once per day, the Sadist can take the damage received over the last round and focus it into one powerful attack dealing it all back to one creature. If the creature is unable to make a fortitude save of 10+1/2 the damage dealt, it is killed. Does not work on creatures unaffected by critical hits.


Any Sadist who no longer derives pleasure from his pain will no longer gain powers from his pain. An attempt to dodge a blow or flee from an immediate encounter will bar a Sadist from attaining further levels and using pain related powers until he or she is tortured till unconscious.

Campaign Information[edit]

Playing a Sadist[edit]

Religion: Sadists generally worship the same gods as the majority of their race, but there is no defined Sadist religion

Other Classes: The Sadist best relates with the Barbarian and the Monk, as they do not hide from pain. Classes wearing armor such as clerics and fighters, or those who stay behind the front lines such as wizards and sorcerers are viewed as weak or fearful to the Sadist. Sadists' view towards druids, rangers, bards, and rogues depend on how they act in combat.

Combat: The Sadist is the one who rushes in first to take and deal heavy blows with his/her enemy.

Advancement: Sadists go to where the battle is and are often wanderers. A Sadist that is either a Human or a Half-Orc does not count his Sadist class levels when accounting for multi-classing.

Sadists in the World[edit]

Hit me, I dare you...
—Scorched, Human Sadist

Daily Life: Sadist go looking for punishment whenever they have time. They are often in the depths of dungeons trading blows with great monsters. Similar to some monks, they often strike themselves. However, unlike these monks, it serves little constructive purpose.

Notables: Scorched was a Human Wizard who, after a terrible accident with fire magic, discovered his lust for pain and gave up wizardry. He grew strong and was finally killed, mid-orgasm, in the teeth of a Great Wyrm Copper Dragon.

Organizations: Have you ever seen the movie Fight Club? Yea...

NPC Reactions: NPCs often fear Sadist as they do not understand their obsession with pain.

Sadist Lore[edit]

Characters with ranks in Knowledge (History) can research Sadists to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (History)
DC Result
5 Sadist enjoy pain.
10 The harder you hit a Sadist, the harder he hits back.
15 Sadist are capable of scaring many opponents away from sheer toughness.
20 One hit from a powerful Sadist can kill instantly. Can also get specific information on particular Sadists.

Sadists in the Game[edit]

Sadist are meat shields as well as big damage dealers in a group. Their pain aura also offers good support to those close to him.

Adaptation: Monk-like Sadist may also exist, as opposed to the crazed Barbarian-like variety described above. But a Sadist may come from any backround, as it is mostly random as to who finds pain this pleasurable.

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