SRD Talk:Loss of Hit Points
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[edit] Calculating hit points
I'd recommend that an explanation of how to calculate your starting hit points be added.--64.79.179.254 10:44, 24 October 2008 (MDT)
[edit] Second Person?
The use of second person in this entry seems out of place on the wiki. I would propose replacing the current text with the following third-person representation to make it more accurately blend with the rest of the site. --Rakankou 16:51, 17 May 2007 (MDT)
- The problem is that a good chunk of the SRD is in second person. I wouldn't change this page unless I were willing change all the other parts of the SRD that in second person. —Sledged (talk) 18:27, 17 May 2007 (MDT)
[edit] Proposed Change
[edit] Loss of Hit Points
The most common way that a character gets hurt is by taking lethal damage and losing hit points.
[edit] What Hit Points Represent
Hit points represent two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one.
[edit] Effects of Hit Point Damage
Damage does not impede a character until his current hit points reach 0 or below. At 0 hit points, a character becomes disabled.
From –1 to –9 hit points, a character is considered near-death or dying.
When a character's health reaches -10, he is dead. Hit points cannot be reduced below -10, even if there is sufficient damage dealt to reduce a character's health to such depths.
If a character is ever subject to a single attack dealing 50 points of damage or more without killing the character outright, he must make a Fortitude save (DC 15). If this saving throw fails, he dies, regardless of his current hit points. If a character takes 50 points of damage or more from multiple attacks, no one of which dealt 50 or more points of damage alone, the massive damage rule does not apply.

