SRD Talk:Enhance Spell

From D&D Wiki

Jump to: navigation, search

Cure spells[edit]

Does this work with cure spells? --Sam Kay 11:50, 13 January 2008 (MST)

Just checked, it doesn't. They just add +1 per CL, rather than +1 die per CL... --Sam Kay 13:02, 13 January 2008 (MST)
I'd allow it. Even though, by the wording, it only applies to damaging spells. —Sledged (talk) 15:06, 13 January 2008 (MST)
Cure spells damage undead. --Aarnott 18:08, 13 January 2008 (MST)
In which case, you'd only get the benefit if it's used in such a manner. Otherwise, you've wasted a slot four levels higher than the cure spell. —Sledged (talk) 18:14, 13 January 2008 (MST)
True -- I was just expanding on your point. Should have been more clear! I agree with houseruling it. It is an epic feat after all... --Aarnott 18:27, 13 January 2008 (MST)
But it does say dice cap. Cure spells don't have a damage cap, they add +1 per level. --Sam Kay 12:28, 14 January 2008 (MST)
I'd still allow it. As Aarnott said, It's an epic feat. —Sledged (talk) 12:40, 14 January 2008 (MST)
So youd get an extra 10 dice with the spell? or an extra +10 bonus to the roll? --Sam Kay 14:13, 14 January 2008 (MST)
An extra 10 dice. That's what happens if you use it on undead for example. --Aarnott 14:25, 14 January 2008 (MST)
I'd say +10 bonus to the roll. In fact, I'd reword the feat to say that the benefit-per-caster-levels cap is increased by 10 caster levels. Where cure critical wounds caps at caster level 20th, and enhanced cure critical wounds would cap at caster level 30th (+30). Similarly, an enhanced greater magic weapon would also cap at 30th level (+7), and an enhanced magic missile and an enhanced divine favor would both cap at 19th level (10 missiles and +6 luck bonus, respectively). Your caster level, of course, still has to be high enough to gain the benefit. So a 27th-level caster casting an enhanced cure critical wounds would heal 4d8+27 points of damage (or deal 4d8+27 points of damage to undead). —Sledged (talk) 14:34, 14 January 2008 (MST)
Good point and good rewrite! I think that would make it useful for many different spells beyond just direct damage as well. --Aarnott 13:37, 15 January 2008 (MST)
Posted Enhance Spell (DnD Feat). —Sledged (talk) 14:11, 15 January 2008 (MST)
Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors