SRD:Initiate of Shar

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Initiate of Shar [Initiate][edit]

You have been initiated into the greatest secrets of Shar's church.[1]

Prerequisite[edit]

Able to cast 1st-level divine spells, patron deity Shar.[1]


Benefit[edit]

You add Bluff and Hide to your list of class skills.

In addition, you add the following spells to your divine spellcaster spell list. If you have more than one divine spellcasting class before taking this feat, you must decide which class has the additional spells added to its list.

1st -- Disguise Self
Changes your appearance.
3rd -- Crushing Despair
Subject takes –2 on attack rolls, damage rolls, saves, and checks.
4th -- Armor of Darkness
Creates a shroud of shadow around target that grants darkvision, a bonus to AC, and a bonus to some saving throws.
5th -- Darkbolt
One beam of darkness/2 levels deals damage and dazes opponents.[1]
Special[edit]

The armor of darkness and darkbolt spells also appear on the Forgotten Realms Darkness domain list. With this feat, you can cast them as regular cleric spells, not just domain spells.[1]

Source[edit]

  1. 1.0 1.1 1.2 1.3 Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin, p. 24-25. Wizards of the CoastISBN 0-7869-3692-4.



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