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Jump (STR; ARMOR CHECK PENALTY)
- The character jumps a minimum distance plus an additional distance depending on the amount by which the character's Jump check result exceeds 10. The maximum distance of any jump is a function of the character's height.
|Type of Jump||Minimum Distance||Additional Distance||Maximum Distance|
|Running jump*||5 ft.||+1 ft./1 point above 10||Height X 6|
|Standing jump||3 ft.||+1 ft./2 points above 10||Height X 2|
|Running||2 ft.||+1 ft./4 points above 10||Height X 1 1/2|
|high jump* Standing||2 ft.||+1 ft./8 points above 10||Height|
|high jump Jump back||1 ft.||+1 ft./8 points above 10||Height|
*The character must move 20 feet before jumping. A character can't take a running jump in heavy armor. The distances listed are for characters with speeds of 30 feet. If the character has a lower speed (from armor, encumbrance, or weight carried, for instance), reduce the distance jumped proportionally. If the character has a higher speed (because the character is a barbarian or an experienced monk, for instance), increase the distance jumped proportionally.
Distance moved by jumping is counted against maximum movement in a round normally.
If the character intentionally jumps down from a height, the character might take less damage than if the character just fell. If the character succeeds at a Jump check (DC 15), the character takes damage as if the character had fallen 10 feet less than the character actually did.
- If the character has 5 or more ranks in Tumble, the character gets a +2 synergy bonus on Jump checks.
A character who has the Run feat and who makes a running jump increases the distance or height he clears by one-fourth, but not past the maximum.