SRD3e:Concentration Skill

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Concentration (CON)

Check
The character can use this skill to maintain concentration in the face of other distractions.

The table below summarizes various types of distractions that cause the character to make a Concentration check while casting a spell. "Spell level" refers to the level of the spell the character is trying to cast.

Table:Climb Checks
DC Distraction
10 + damage dealt + spell level Injury or failed saving throw during the casting of a spell (for spells with a casting time of 1 full round or more) or injury by an attack of opportunity or readied attack made in response to the spell being cast (for spells with a casting time of 1 action).
10 + half of continuous damage + spell level Suffering automatic continuous damage
10 + damage dealt + spell level Damaged by spell.
Distracting spell's save DC + spell level Distracted by nondamaging spell. (If the spell allows no save, use the save DC it would have if it did allow a save.)
20 + spell level Grappling or pinned. (Can only cast spells without somatic components and whose material component is in hand.)
10 + spell level Vigorous motion (on a moving mount, bouncy wagon ride, small boat in rough water, belowdecks in a storm-tossed ship).
15 + spell level Violent motion (galloping horse, very rough wagon ride, small boat in rapids, on deck of storm-tossed ship).
20 + spell level Affected by earthquake spell.
5 + spell level Weather is a high wind carrying blinding rain or sleet.
10 + spell level Weather is wind-driven hail, dust, or debris.
+Distracting spell's save DC + spell level Weather caused by spell, such as storm of vengeance (same as distracted by nondamaging spell).
15 + spell level Casting defensively (so as not to provoke attacks of opportunity).
15 Caster entangled.
Special
A character with the Combat Casting feat gets a +4 bonus to Concentration checks made to cast a spell while on the defensive.
Retry
Yes, though a success doesn't cancel the effects of a previous failure.



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