Running (LAI Supplement)
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[edit] Running an Ourland Game
[edit] Running a ThunderValley Game
[edit] Wild Magic
In the center of the valley is a rift between the dead Feywild and Shadowfell with the world. This allows magic to remain in the Valley, but the closer one gets to this rift, the wilder magic will get as it concentrates. In Game, this is represented by wild magic surges. Surges become more evident the closer one is to the rift:
| Miles from Centre of Valley | Surge Severity | Surge Frequency |
|---|---|---|
| >60 | No surge severity | 0 Rounds |
| 59-40 | 1d10 | 1d100 |
| 39-20 | 2d20 | 5d10 |
| 19-10 | 5d10 | 1d20 |
| 10-2 | 1d100 | 1d10 |
| 1-0.2 | 2d100 | 1d4 |
| 0.1 - 0 | 2d100 + 80 | Every round |
After the value is worked out, select the equivilant surge from the chart below: Wild Magic Chart
