Running (LAI Supplement)

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[edit] Running an Ourland Game

[edit] Running a ThunderValley Game

[edit] Wild Magic

In the center of the valley is a rift between the dead Feywild and Shadowfell with the world. This allows magic to remain in the Valley, but the closer one gets to this rift, the wilder magic will get as it concentrates. In Game, this is represented by wild magic surges. Surges become more evident the closer one is to the rift:

Miles from Centre of Valley Surge Severity Surge Frequency
>60 No surge severity 0 Rounds
59-40 1d10 1d100
39-20 2d20 5d10
19-10 5d10 1d20
10-2 1d100 1d10
1-0.2 2d100 1d4
0.1 - 0 2d100 + 80 Every round

After the value is worked out, select the equivilant surge from the chart below: Wild Magic Chart

[edit] Running a Farfallen Game

[edit] Dead Magic

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