Runeterra: Rakkor (5e Race)

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Rakkor[edit]

I was hoping they had more reinforcements.

--Pantheon, standing amidst the pieces of a brutalized Noxian battalion.

Leona_0.jpg
Leona - The Radiant Dawn [1]

History[edit]

Far above the clouds on Mount Targon resides a stalwart tribe of people known as the Rakkor who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Rakkor warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe.

Unyielding Warriors[edit]

Rakkor stand tall and muscular, emanating an aura that persuades foes to avoid confrontation with such an opponent lest they be torn asunder. Rakkor reach about 7 feet in height, at least among the males, and generally, weigh a hefty 200 or so pounds. hair coloration among Rakkor is either golden like the sun or red like the dawn. Skin tones are rather moderate, as the Rakkor have had a decent amount of exposure to the sun.

Rakkor Names[edit]

Names among Rakkor are simple in form, however, for every male name, there is a female counterpart and vice versa.

Male: Aelius, Agrippa, Albus, Aquilinus, Cassius, Decimus, Fabius, Germanus, Horatius, Julius, Laelius, Marcius, Octavius, Paulinus, Quintinus, Sabinus, Tacitus, Valerianus,

Female: Aelia, Agrippina, Alba, Aquilina, Cassia, Decima, Fabia, Germana, Horatia, Julia, Laelia, Marcia, Octavia, Paulina, Quintina, Sabina, Tacita, Valeriana,

Rakkor Traits[edit]

Weapon masters and mighty warriors make up the tribe of the Rakkor.
Ability Score Increase. Your Strength and Dexterity scores each increase by 2.
Age. Rakkor mature at 20 and can live to be 100 years of age.
Alignment. Rakkor tend towards no particular alignment.
Size. Rakkor stand at 7 feet and weigh 200 pounds or more. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Rakkor Weapon Training. You are proficient with the spear and any one type of sword.
Radiance. You are resistant to radiant damage.
Cold Adapt. You’re acclimated to extreme cold, as described in chapter 5 of the Dungeon Master’s Guide.
Languages. You speak, read, and write Common and Rakkor. Rakkor is not a spoken language, it is more of a language used in Rakkor religion and the naming of weapons and children.

Random Height and Weight[edit]

Table: Rakkor Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
6′ 9″ +3d6″ 180 lb. × (1d6 + 1) lb.

Suggested Characteristics[edit]

When creating a Rakkor character, you can use the following table of traits, ideals, bonds, and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d4 Personality Trait
1 I treat easy or moderate combat as if I was purchasing bread or having a conversation.
2 I act as if weapons are people sometimes.
3 I like to make loud noises by slamming doors open and stomping everywhere to get noticed.
4 I treat everyone, not in armor and toting a weapon with suspicion.
d4 Ideal
1 Rally Stand together, and we survive the onslaught. (good)
2 Tradition Break tradition and I'll break your legs. (lawful)
3 Bloodlust I don't care if we win or lose, just how many I kill. (evil)
4 Duty Whether mercy was shown or not, what really mattered was that I did my job. (neutral)
d4 Bond
1 A relic weapon was stolen from my tribe and the duty was placed upon me to get it back.
2 My squad was ambushed and I the only survivor, I intend to regain my place among the Rakkor.
3 When this adventuring business is all over, I'm opening a bakery!
4 A prophecy was foretold by the Solari of me embarking on a quest.
d4 Flaw
1 I have a bad habit of not taking care of weapons and they break or rust.
2 Ugly scars decorate my body and whenever any heal, more take their places.
3 I prefer the company of myself to others and don't get out much save for combat.
4 Sometimes, I provoke fights just to win them.

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