Rune Singer (3.5e Class)

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Rune Singer
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Rune Singer[edit]

Rune Singers are individuals who have undergone a runic initiation. This initiation has granted the Rune Singer the ability to "sing" the secret runic names of a limited number of spells. Rune Singers are primarily a combat class that uses runes "spells" to give them an advantage. Rune Singers must be careful in the use of their spells since once they have used a spell they will not have access to that spell until they have a solid nights rest in order to reawaken the rune of the spell. Typically the weapon of choice for a Rune Singer is the Short Spear.

Making a Rune Singer[edit]

Rune Singers usually have have an exceptional wisdom. Wisdom is the key statistic that determines how many runes "spells" that the Rune Singer can use in a single day. The wisdom modifier/2 is added to the spells available per day.

Rune Singers have a good mix of combat and spell casting abilities. They have a relatively low hit die and are only proficient with light armor so they do not make good front line fighters. Their spell casting ability and class features help to make them a proficient secondary fighter. Their ability to cast spells by simply vibrating the rune for the spell with their voice is a powerful ability that allows for instantaneous casting of spells without needed any spell components. This ability is offset by the limited number of runes that the Rune Singer knows. Also when a rune is sung once in cannot be sung again until the Rune Singer gets a full night's rest. The runes (spells) that a Rune Singer knows cover a wide range of abilities that range from healing to damage to movement and buffs.

Abilities: Wisdom, Strength, and Constitution

Races: Humans, Dwarfs, and Elves

Alignment: Any non chaotic

Starting Gold: 6D4x10 (200) Starting Age: Simple

Table: The Rune Singer

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th
1st +0 +2 +0 +2 Runic Initiation, Galdercraft 2
2nd +1 +3 +0 +3 3 0
3rd +2 +3 +1 +3 Runic Armor 3 1
4th +3 +4 +1 +4 3 2 0
5th +3 +4 +1 +4 3 3 1
6th +4 +5 +2 +5 Runic Sight 3 3 2
7th +5 +5 +2 +5 3 3 2 0
8th +6/+1 +6 +2 +6 3 3 3 1
9th +6/+1 +6 +3 +6 Runic Might 3 3 3 2
10th +7/+2 +7 +3 +7 3 3 3 2 0
11th +8/+3 +7 +3 +7 3 3 3 3 1
12th +9/+4 +8 +4 +8 3 3 3 3 2
13th +9/+4 +8 +4 +8 3 3 3 3 2 0
14th +10/+5 +9 +4 +9 4 3 3 3 3 1
15th +11/+6/+1 +9 +5 +9 4 4 3 3 3 2
16th +12/+7/+2 +10 +5 +10 4 4 4 3 3 2 0
17th +12/+7/+2 +10 +5 +10 4 4 4 4 3 3 1
18th +13/+8/+3 +11 +6 +11 4 4 4 4 4 3 2
19th +14/+9/+4 +11 +6 +11 4 4 4 4 4 4 3
20th +15/+10/+5 +12 +6 +12 4 4 4 4 4 4 4

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Decipher Script (Int), Heal (Wis), Listen (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), Use Magic Device (Cha)

Class Features[edit]

Weapon and Armor Proficiency: Rune Singers are proficient with all light and martial weapons and with light armor and shields (except tower shields)

Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:

0—Dancing Lights, Read Magic, Resistance, Ray of Frost, Open/Close, Acid Splash

1st—Cure Light Wounds, Mount, Mage Armor, Burning Hands, Entangle

2nd—Cure Moderate Wounds, Blindness/Deafness, Pyrotechnics, Bull's Strength, Sound Burst

3rd—Cure Serious Wounds, Explosive Runes, Gaseous Form, Rage, Contagion

4th—Cure Critical Wounds, Shout, Air Walk, Ice Storm, Stoneskin

5th—Cure Light Wounds Mass, Tree Stride, Call Lightning, Symbol of Sleep, True Seeing

6th—Cure Moderate Wounds Mass, Symbol of Fear, Shadow Walk, Disintigrate


Table: <-class name-> Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th
1st 4
2nd 5 2
3rd 6 3
4th 6 3 2
5th 6 4 3
6th 6 4 3
7th 6 4 4 2
8th 6 4 4 3
9th 6 4 4 3
10th 6 4 4 4 2
11th 6 4 4 4 3
12th 6 4 4 4 3
13th 6 4 4 4 4 2
14th 6 4 4 4 4 3
15th 6 4 4 4 4 3
16th 6 5 4 4 4 4 2
17th 6 5 5 4 4 4 3
18th 6 5 5 5 4 4 3
19th 6 5 5 5 5 4 4
20th 6 5 5 5 5 5 4

Runic Initiation:Rune Singers have undergone either ritualistic or inspirational initiation in which the runes have "woken up" in the Rune Singer. The Rune Singer now knows the runic names of a certain handful of spells.

Galdercraft:Runes Singers are able to "sing" the runes or vibrate the names of the runes in order to cast spells. This allows the Rune Singer to cast spells without spell components simply by "singing" the rune name of the spell they wish to cast.

Runic Armor:At level 3, Rune Singers have gained a close bond with the runes and the runes will help shield the Rune Singer in battle. Rune Singers are able to apply their wisdom modifier to their AC.

Runic Sight:At level 6, Rune Singers can hear the voice of the runes. The runes send images and thoughts to the Rune Singer that allow the Rune Singer to see in darkness, see invisibility and to see any magical writings.

Runic Might:At level 9, Rune Singers are filled with the power of the runes. The runes give the Rune Singer greater physical strength in combat. Rune Singers are able to apply their wisdom modifier to the DMG of their main weapon.



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