Rootpitter (3.5e Template)
From D&D Wiki
|Status:||work in progress|
[[3e Summary::The host is taken over by a parasitic plant, turning the creature itself into a plant-type]]
Plant-like creatures with leaves growing out of their heads, rootpitters are actually victims possessed by the seeds of a parasitic fruit. The fruit is able to grow in any climate, so rootpitters are of all different types. It takes a DC 15 Spot or Knowledge (Nature) Check to realize that the rootpitter fruit is being ingested, or a DC 15 Heal Check to purge the stomach of the seeds before the plant takes root. Otherwise, in 2d4 hours, the creature takes on the rootpitter template, and a DC 20 heal check is required to remove the plant via surgery.
Creating a Rootpitter
Size and Type
The host's hit dice remain unchanged
- Poison(Sp): Rootpitters can add poison secreted from their salivary glands to any weapon for one attack per day at 1HD and a +1 for every 2HD thereafter. (Damage 1d4 Dexterity/Paralysis for 1 round)
- Low-light vision.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
- Take 150% damage from fire attacks.
- Not subject to critical hits.
- As Plants, they breathe and eat, but do not sleep.
Typically rootpitters are found in forested areas, where they can be around the plants that they consider their families.