Rootpitter (3.5e Template)

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This Article Adopted By
sabreheim
Date Adopted: 5/19/09
Status: work in progress

Rootpitter[edit]

[[3e Summary::The host is taken over by a parasitic plant, turning the creature itself into a plant-type]]

Description[edit]

Plant-like creatures with leaves growing out of their heads, rootpitters are actually victims possessed by the seeds of a parasitic fruit. The fruit is able to grow in any climate, so rootpitters are of all different types. It takes a DC 15 Spot or Knowledge (Nature) Check to realize that the rootpitter fruit is being ingested, or a DC 15 Heal Check to purge the stomach of the seeds before the plant takes root. Otherwise, in 2d4 hours, the creature takes on the rootpitter template, and a DC 20 heal check is required to remove the plant via surgery.

Creating a Rootpitter[edit]

Rootpitter is an acquired template, and can be applied to any living non-plant with an intelligence score of 3 or more. This excludes outsiders.

Size and Type[edit]

The creature’s type and subtype change to plant(augmented). Do not recalculate the creature’s base attack bonus, or saves. Size is unchanged as well.

Hit Dice[edit]

The host's hit dice remain unchanged

Attack[edit]

The rootpitter retains it's ability to utilize manufactured weapons. It gains no natural weapons

Special Attacks[edit]

  • Poison(Sp): Rootpitters can add poison secreted from their salivary glands to any weapon for one attack per day at 1HD and a +1 for every 2HD thereafter. (Damage 1d4 Dexterity/Paralysis for 1 round)

Special Qualities[edit]

Skills[edit]

  • +4 to hide when in forested areas.
  • +4 to diplomacy when dealing with plants and other rootpitters.

Environment[edit]

Typically rootpitters are found in forested areas, where they can be around the plants that they consider their families.

Organization[edit]

Rootpitters, exiled by their host's race, see themselves as a race of their own. Despite this fact, they generally are found in solitude, their only companionship being the plants around them.

Challenge Rating[edit]

+2

Advancement[edit]

By character class

Level Adjustment[edit]

+1



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