Rookie (3.5e Class)

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Rookie
Rating: Not rated
(Rate this class)
Status: In process of being merged into Unfledged
Editing: Constructive edits welcome

The Rookie[edit]

Making a rookie[edit]

Warning:

Abilities: Tagalong keeps the encounters appropriate to your actual abilities. Instant Metamorphosis lets you abandon this class (permanently) when being nigh-useless gets old.

Races: Adventuring rookies usually come from one of the shorter-lived races (such as humans or halflings), since longer-lived rookies tend to realise their potential while still in childhood, before they start adventuring. .

Alignment: Any.

Starting Gold: starting gold; 1d20 gp (10 gp).

Starting Age: As Rogue.

Table: The rookie

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Metamorphosis, Illiteracy
2nd +2 +3 +0 +0 Tagalong –1, Instant Metamorphosis
3rd +3 +3 +1 +1
4th +4 +4 +1 +1
5th +5 +4 +1 +1 Improved Metamorphosis
6th +6 +5 +2 +2 Tagalong -2
7th +7 +5 +2 +2 True Metamorphosis
8th +8 +6 +2 +2
9th +9 +6 +3 +3 Contingent Metamorphosis
10th +10 +7 +3 +3 Tagalong -3
11th +11 +7 +3 +3 Impressive Metamorphosis (3 spell levels)
12th +12 +8 +4 +4
13th +13 +8 +4 +4 Impressive Metamorphosis (4 spell levels)
14th +14 +9 +4 +4 Tagalong -4
15th +15 +9 +5 +5 Impressive Metamorphosis (5 spell levels)
16th +16 +10 +5 +5
17th +17 +10 +5 +5 Impressive Metamorphosis (6 spell levels)
18th +18 +11 +6 +6 Tagalong -5
19th +19 +11 +6 +6 Impressive Metamorphosis (7 spell levels)
20th +20 +12 +7 +7

Class Skills: (2 + Int modifier per level, ×4 at 1st level)
class skills (and key abilities): Craft (Int), Handle Animal (Cha), and Ride (Dex).

Class Features[edit]

<-fluff about class features->. All of the following are class features of the rookie.

Weapon and Armor Proficiency: A rookie is proficient with all simple and martial weapons, and with light armour and with all shields (except tower shields).

Note that wearing armour heavier than leather imposes a penalty to the ranger skills Climb, Hide, Jump, and Move Silently. Swim checks also suffer a –1 penalty for every 5 lbs. of armour or equipment carried.


Metamorphosis: At 1st Level the rookie gains the ability Metamorphosis. Upon gaining a level, a rookie may cease being a rookie, turning all levels thereof into levels in some other class. This has the following effects: First she loses all her levels in the class, including the associated hit dice. The rookie base attack bonus, base saving throw bonuses, and special class abilities are now reduced to the new, lower level. Likewise, the rookie loses any ability score gain, skill ranks, and any feat associated with the levels (if applicable). If the exact ability score or skill ranks increased from a level now lost is unknown (or the player has forgotten), lose 1 point from the highest ability score or ranks from the highest-ranked skills. if a familiar or companion creature has abilities tied to a rookie who is ceasing to be a rookie, the creature’s abilities are adjusted to fit the character’s new level. Only levels in rookie are lost, levels in other classes and racial hit dice are unaffected. The rookie experience point total is immediately set to the midpoint of the previous level. Then e regains the experience points one level at a time, at each level gaining the normal benefits (and penalties, including multiclass penalties) except as stated below. This continues until the character’s experience point total is back where it was before, less any penalties (such as multiclass penalties). All of the new levels must be in classed with Good Base Attack Bonus, and none of the new levels may be in a class which has Metamorphosis or any similar ability.

The loss of rookie levels, and gain of replacement levels, are not reversible short of a wish.

Note that a number of class features described below are improvements on Metamorphosis. As many of these improvements as desired may be applied to the same use of Metamorphosis.


Illiteracy: A rookie do not automatically know how to read and write. A rookie may spend 2 skill points to gain the ability to read and write all languages e is able to speak. An already literate character who gains a level in rookie retains literacy. A barbarian who gains a level in rookie does not therefore become literate.


Tagalong: At 2nd Level the rookie gains the ability Tagalong. The rookie counts as one level lower for purposes of determining appropriate opposition. The rookie counts as an additional level lower for these purposes for each additional four class levels gained.


Instant Metamorphosis: At 2nd Level the rookie gains the ability Instant Metamorphosis. This differs from Metamorphosis as follows: Instant Metamorphosis is a free action. Instant Metamorphosis has a 10% failure chance. If the Metamorphosis fails, the rookie may try again next turn. Such objects as spellbooks do not appear, even if starting with such an item is a class feature. If the new class has one or more abilities which require preparation (such as spellcasting), the former rookie is treated as having taken up to one hour of preparation.


Improved Metamorphosis: At 5th Level the rookie gains the ability Improved Metamorphosis. On a successful use of Metamorphosis, the rookie may rearrange her ability scores (Str, Dex, Con, Int, Wis, and Cha). Any racial adjustments thereof are subtracted before rearranging, and added again after doing so. This change is not reversible short of a wish.


True Metamorphosis: At 7th Level the rookie gains the ability True Metamorphosis. On a successful use of Metamorphosis, the rookie may change her race. All ECL adjustments are applied before any experience is regained, and the experience needed to gain a level is adjusted appropriately. This change is reversible short of a wish.


Contingent Metamorphosis: At 9th Level the rookie gains the ability Contingent Metamorphosis. The rookie may set Instant Metamorphosis to go off under certain conditions, as if it were a spell cast with the contingency spell. Changing or dropping the contingency is a free action.


Impressive Metamorphosis (Su): At 11th Level the rookie gains the ability Impressive Metamorphosis. One or more spell effects will go off on a successful use of Metamorphosis. The total spell levels in effect may not exceed the amount specified. (0th level spells count as ½ level each.) Only spells from the cleric, druid, and/or sorcerer lists will go off. No spell with an XP cost will go off. The spells must affect a target, targets, or area. If a spell affects a target or targets, the rookie must be a selected target. If a spell affects an area, it is centred on the rookie. The spell effects are selected by the player (not the character) within the above restrictions.


Multi-Class rookies[edit]

A character with one or more levels in rookie may not take levels in any other class. Note that a rookie using Metamorphosis is considered to lose all her levels in rookie before gaining levels in any other class (es).

Ex-rookies[edit]

A character who has used Metamorphosis is no longer a rookie, but may multi-class into rookie normally.




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