Rombony (4e Race)

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See a person with wings? In the forest? Look out.

Racial Traits
Average Height: 5'8" - 6'5"
Average Weight: 140-180 lbs
Ability Scores: +2 Constitution, +2 Dexterity
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Elven, choice of one other
Skill Bonuses: +2 Acrobatics, +2 Nature
Wing Cover: You can use Wing Cover as an encounter power
Accurate Jumper: You gain a +5 bonus to Athletics checks made to jump.
Defenses of The Willow: You gain a +1 racial bonus to your Fortitude and Reflex defenses.
Rombony Education: You gain training in one additional skill available to your class.

Wing Cover Rombony Racial Power
You spread your wings over your head to shield your body from attack.
Move Action Personal
Effect: Until the end of your next turn, you and small allies adjacent to you gain a +2 power bonus to AC.

Solitary and agile, Rombony know the forest as they know their own skin. They live high in the trees, stalking silently as they observe forest intruders. Each village has protected their forest for hundreds of years and Rombony are as strong now as they were then.

Play a Rombony if you want...

  • To play a proud, winged race.
  • To be at home in the forest.
  • To be a member of a race that favors the fighter, druid, ranger, rogue, bard,and shaman classes.

Physical Qualities[edit]

Rombony are taller and slimmer than humans. Their wings are shaped like bat wings but covered in tough feathers. When dealing with humans, they often drape their wings over their shoulders like a ragged cloak, thus allowing them to pass as humans. Their skin is dark grey. Their eyes are generally dark brown or black, as is their hair. Red hair is extremely rare; red hair is considered to be a sign of great power or an omen of great destiny.

Rombony live a long time, usually reaching 100; however, they age more quickly, reaching maturity by age 15 and old age by 70.

Playing a Rombony[edit]

Rombony live in the various forests of the world for as long as memory serves. They are as common in the material plane as they are in the Feywild, and are suspected to have originated on the material plane. They live in small villages of around 60 individuals. Each village has the responsibility to guard its forest and ensure that the other inhabitants live in peace. They detest any creature that uses its powers for ill-gains or selfish ends.

Rombony rarely interact with other races, preferring to be self-sufficient. Nonetheless, they have a good relationship with elves and other fey as fellow stewards of the wilds.

Rombony school their young carefully in all the arts, such as music and magic, but they also emphasize fighting and strategy. As such, Rombony are well-rounded and formidable opponents.

Rombony Characteristics: Adaptive, agile, forthright, isolated, patient, pragmatic, sturdy, versatile

Male Names: Eamon, Callum, Magnus, Dorin, Claudic, Wintrick, U'ri

Female Names: Yvri, Milla, Miri, Lethe, Killari, Nori, Daedri

Rombony Adventurers[edit]

Three sample rombony adventurers are described below.

Ralta is a Rombony druid in tune with the forest and therefore a primal guardian. While she is quiet and shy, her height and gracefulness caught the attention of a group of adventurers and they quickly accepted her. She hid her wings from them for a while, but when she finally used them in combat, the extra cover saved her friend Filkin, a Halfling warlord, from certain death.

Momomba was born with the spectacular red hair that marks a great protector of the Rombony race. However, he slacked off in school, and when goblins attacked his village, he failed miserably in battle. He now travels outside his village in search of adventure, hiding from his destiny and improving his true talents. He hopes one day to return and prove himself to his family, but for now, he thinks the village is better off without him.

Shutri is not like many of her kind; though she loves the forest, she covets its secrets and uses them to lure her peers into cunning traps. A natural fighter, she soon grew bored of standard Rombony fighting strategy and craved more devious tactics. Though her talent was great, her ambitions were considered dangerous, forcing the elders of her village to exile her for "her own good". Outcast, Shutri wandered to a human village where she passed for a native but soon proved to be an uncommonly good thief. She became a rogue when a band of thieves offered her membership in their gang, but things turned sour quickly. Once again, Shutri had proven herself too hard to handle.

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