Rod of Wonder -IV- (3.5e Equipment)

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Rod of Wonder (IV) is a unique custom variant of the Rod of Wonder made and wielded by Namfoodle for his personal use and amusement.


As per Rod of Wonder, except roll d100 and refer to the following table list. For spell effects that originate from the Rod, the Rod is treated as a 15th level caster with an intelligence of 18.

D% Roll
Roll Effect
1-10 Chromatic Orb effects target.
11-18 Rod appears to do nothing, although unbeknownst to the wielder a Philter of Stammering and Stuttering effects wielder. DM decides the exact nature of the phrase.
19-25 A Flaming Sphere hurls out of the sky onto a random position in a 50ft radius centered on the wielder. A contested intelligence check between the target and wielder determines who controls the sphere.
26-30 No effect.
31-33 Upon another d100 roll, rod causes a pillow (1-25), a small table (26-75), or anvil (76-100) to appear over targets head and fall. It is up to the DM to decide the properties of these objects and the damage/effects they do.
34-36 Roll d100. Rod Summons a poor quality painting of the target (1-25), bellows (26-50), or a storm giants boot (51-00), that appear on a random position 30 ft radius centered on the target.
37-46 Rod effects target as per Ring of the Ram for 1 use.
47-49 Rod fires 2d4 high quality bon-bons at target (no damage).
50-53 Wielder becomes invisible as per Invisibility.
54-58 Fascinate affects target, with the focus on the wielder.
59-62 Enlarge Person cast on target.
63-65 Gaseous Form affects wielder.
66-69 Wielder Levitates uncontrollably until duration ends.
70-79 Black Tentacles centered on target.
80-84 Wielder is affected by Stoneskin.
85-87 Rod summons a Leprechaun who then attempts to take control of the Rod.
88-90 Random small object on target are Animated and begin to relentlessly attack the target.
91-97 Rod fizzles for 1d4 rounds and cannot be used during that time, after which, Hypnotic Pattern is cast by the Rod.
98-00 Cone of Cold at double damage at target.

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