X
MoI a user about this change:
Username
Section of this page

River Gypsy (DnD Prestige Class)

From D&D Wiki

Jump to: navigation, search
River Gypsy
Rating: Not rated
(Rate this class)
Author(s): Calidore Chase
Date Created: 9 September, 2007
Status: Just beginning to write
Editing: Constructive edits welcome

[edit] River Gypsy

'

[edit] Becoming a River Gypsy

Entry Requirements
Race: Halfling
Skills: Profession (Sailor) 8 ranks
Alignment: Must be Good-aligned

Table: The River Gypsy
Hit Die: 4

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpells per Day—
1st2nd3rd4th
1st +0 +2 +0 +2 Favored Enemy: Humanoid Reptillian, River Speak, Run the Boat 0 - - -
2nd +1 +3 +0 +3 Broken Breath, Otter Friend 0 - - -
3rd +2 +3 +1 +3 Otter Shape 1 0 - -
4th +3 +4 +1 +4 -- 1 0 - -
5th +3 +4 +1 +4 Sink the Boat, Spite 2 1 0 -
6th +4 +5 +2 +5 -- 2 1 0 -
7th +5 +5 +2 +5 Remember the Hills 3 2 1 0
8th +6 +6 +2 +6 -- 3 2 1 0
9th +6 +6 +3 +6 Fly the Boat 4 3 2 1
10th +7 +7 +3 +3 Recall Home 4 3 2 1
Class Skills (4 + Int modifier per level, ×4 at 1st level)

Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Jump (Str), Knowledge (Geography) (Int), Knowledge (Nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str).

[edit] Class Features

All of the following are class features of the River Gypsy.

Weapon and Armor Proficiency: A River Gypsy is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Spells: A River Gypsy casts divine spells, which are drawn from the druid spell list. A River Gypsy must choose and prepare her spells in advance (see below).

To prepare or cast a spell, the River Gypsy must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a River Gypsies spell is 10 + the spell level + the River Gypsies Wisdom modifier.

Like other spellcasters, a River Gypsy can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on the table above. In addition, she receives bonus spells per day if she has a high Wisdom score. She does not have access to any domain spells or granted powers, as a cleric does.

A River Gypsy prepares and casts spells the way a cleric does, though she cannot lose a prepared spell to cast a cure spell in its place. A River Gypsy may prepare and cast any spell on the druid spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.

Favored Enemy: Reptillian Humanoid River Gypsies have had a profound hatred for all reptillian humanoids since the Yuan ti destroyed their homeland. This ability works exactly like the Ranger ability of the same name.

River Speak (Ex): River Gypsies have learned to speak to the mammals that make their homes in, on, or by the rivers and canals of the world. Communication is rudimentary, only simple concepts can be exchanged.

Run the Boat (Su): At 1st level a River Gypsy is taught the secret of animating a boat. They may animate a narrowboat of 10ft + 10ft per level in the River Gypsy prestige class. They may also animate any object that is currently floating in water that is less than 1 ton per level in the River Gypsy prestige class. Whatever object is so animated will move forward, backward or side-to-side at a rate of about 10 miles per hour +1 mile per hour per character level. This lasts a number of hours per day equal to River Gypsies character level to a maximum of 16 hours per day. A full eight hours of rest is required to recover this ability. The duration may be spread out amongst multiple objects, one object at a time.

Broken Breath (Ex): A River Gypsy fighting in the water can attempt to hit their opponent in such a way that they lose their breath. On a successful melee attack a River Gypsy causes the target to make an immediate Constitution check to continue holding their breath, the DC is equal to 10 + 1/2 the damage dealt to the target on this attack. Ever round after this the target must continue making Constitution checks per the rules on drowning.

Otter Friend (Ex): A River Gypsy may make a bond with one of the otters that make their home on the river. The Otter is treated like a Druid's animal companion.

Otter Shape (Su): Similar to the wild shape ability of the Druid, this ability allows the River Gypsy to take on the form of a normal river otter. They may switch back and forth an unlimited number of times per day and stay in otter form as long as they like. They do, however, automatically revert back to their normal Halfling shape when they fall asleep or otherwise lose consciousness.

Sink the Boat (Su):



Back to Main PageDungeons and DragonsClassesPrestige Classes

Personal tools
d20M