Rioter (4e Creature)

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Rioters are common humanoid rabble, sometimes gathered by a charismatic leader, other times just looking for trouble. They are very weak, but have large numbers.

Rioter[edit]

A Rioter is a Medium or Small humanoid of any common species.

Rioter
Level 1 Minion
Medium Natural Humanoid (Varies)
XP 25
Initiative 0
HP 1, a missed attack never damages a Minion; Bloodied None
AC 14; Fortitude 12, Reflex 10, Will 10
Speed 6
Basicmelee.png Improvised Weapon ♦ At-will
Effect: +6 vs. AC, 4 damage
Mob Rule
Effect: A Rioter gains +2 to all defenses when within 5 squares of at least 2 allies
Skills {{{skills}}}
Str 14 (+2) Dex 10 (+0) Wis 10 (+0)
Con 12 (+1) Int 9 (-1) Cha 11 (+0)
Alignment Varies Languages Common, Extras Varies
Equipment Improvised Weapon

Rioter Tactics[edit]

A Rioter stays close to its allies to benefit from Mob Rule. If applicable, it will try to defend the leader. Other than that, they just try to club or cut enemies to death.

Rioter Lore[edit]

A character knows the following information with Common Sense.

Common Sense: Rioters are thugs or even just normal people, incited to rage and armed with whatever they happen to pick up.

Common Sense: Rioters often congregate around a charismatic leader who whipped up the violent tendencies of normal folk.

Encounter Groups[edit]

Rioters are almost never found in groups less than 8. They usually follow one Normal or Elite monster into combat.

Level 1 Encounter (XP 500)

  • 12 Rioters (Level 1 Minion)
  • 1 Elite Rioter (Level 1 Elite Soldier (Leader))

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