RingWraith (3.5e Class)

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RingWraith
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[edit] Ringwraith

Typically known as Nazgûl these men hae been either enslaved, cursed, or have been loyal servants of Sauron transformed into mystical creatures bent on finding The One Ring. Ringwraiths are typically best with DPS due to their Screech and Morgul-blades, but they can tank if their HP and Dex will support it.

[edit] Making a Ringwraith

Ringwraiths gain a -3 to Cha but gain a +3 to Str and Dex, and can use Str instead of Cha for intimidation. The Ringwraiths minus The Witch-king fear the sunlight, as they coud not generally operate in the light. Weak against fire and magic Elven water. Fear of sunlight removed, and weakness against fire and magic Elven water removed

Abilities: Str and Dex are mainly used for Intimidation and combat purposes, but you may or may not want to pick up on that -3 Cha.

Races: Human Males compose the majority of them but any Human-Like races like Dragonblood can be gifted with these abilities. However, you must be male in order to be a Ringwraith.

Alignment: Evil, although it dosen't really matter so long as you're not good, and still serve The Witch-king.

Starting Gold: You don't get a pay check, but you can start with 1-100g at levels 1-10, and 100-1000g as a level 11-20+.

Starting Age: As Fighter.

Table: The Ringwraith

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st 1 2 0 0 Summon: Dark Horse Mount, Wraith Slash: +1d4 to your next slash, Extra Feat 5 3
2nd 2 3 0 0 Wraith Thrust: +1d6 to piercing damage/ +1d2 to your next stab 6 4
3rd 3 3 1 1 7 5
4th 4 4 1 1 Extra Feat 8 6 3
5th 5 4 1 1 9 7 4
6th 6 4 2 2 Power Attack 9 8 5 3
7th 7 5 2 2 Extra Feat 9 9 6 4
8th 8 6 2 2 9 9 7 5 3
9th 9 6 3 3 9 9 8 6 4
10th 10 7 3 3 Extra Feat 9 9 9 7 5 3
11th 11 7 4 4 9 9 9 8 6 4
12th 12 8 4 4 9 9 9 9 7 5 3
13th 13 8 5 5 Summon: Fell Beast Mount 9 9 9 9 8 6 4
14th 14 9 5 5 Extra Feat 9 9 9 9 9 7 5 3
15th 15 9 6 6 Expell Animal: Cause fear into an animal forcing it to leave for the rest of the battle (including magical summons) 9 9 9 9 9 8 6 4
16th 16 10 6 6 Mass Fear: Converts all fear based attacks into a mass (4-10 enemies) 9 9 9 9 9 9 7 5 3
17th 17 10 7 7 Extra Feat 9 9 9 9 9 9 8 6 4
18th 18 11 7 7 9 9 9 9 9 9 9 7 7 7
19th 19 12 8 8 3 Extra Feats 9 9 9 9 9 9 9 8 8 8
20th 20 12 8 8 Witch-king's blessing: +100 permanent HP, Titans Grip: Allow Dual-wielding of 2 Two Handed Weapons at the cost of -10 per sword damage 9 9 9 9 9 9 9 9 9 9 9 9 9

Class Skills 2+Int mod ( x4 at the first level)Climb,Craft,Handle Animal,Intimidate,Jump,Knowledge The Planes,Ride,Slight of Hand,Search,Spot,Swim.

[edit] Class Features

All of the following are class features of the Ringwraith.

Weapon and Armor Proficiency: All Two-Handed Swords, Restricted to Nazgûl Robes only, Bows, Daggers, Poison darts.

Special: Sense Ring: Search 1/4th of the continent for The One Ring; 1/2 the continent at level 15+, Morgul-blade: Your Morgul-blade pierces the target and breaks off inside the wound. The wound closes up; and the blade works its way toward the heart, or any heart-like feature (1d12 rounds, 1d4 at level 16), Invisibility: As a Nazgûl, your body is invisible to all but the Witch-king. Only at Level 20 can you obtain the magical force which blocks almost all blades form attacking your face. However, you obtain said force any ways, but this can only stop up to enchanted blades. This does not affect your gear or weapons., Telepathic Communication: RESTRICTED Other Ringwraiths and The Witch-king only, Sense Blood: Smell blood around the map,

Spells: Ringwraith Spells/Abilities:

0—

1st— Black Breath Mild: 1d8 rounds of unconsciousness/ bad dreams/ agitation when awoken, Nazgûl Screech: 2d10 sonic damage (1d4 chance stun and fear)

2nd— Ring Resurrection: Force-Equip a ring onto a Male Human/Human-like race and Transform them into a Ringwraith

3rd— Fear: Fears an enemy for 1d6 rounds

4th— Black Breath Severe: Deep Despair & Drowsiness/Immediate or gradual Knock out/Hallucination-like nightmares/deep unconsciousness/hypothermia/death after a few days. (only treatable by Athelas)

5th— Greater Nazgûl Screech: Like Nazgûl Screech but now 4d20 Sonic damage (1d2 chance stun and fear),

6th— Dark Ritual: Cast a shadow beam into a circle with 8 other Ringwraiths to sacrifice The Witch-king with The One Ring and resurrect Sauron

7th— Chain of Command: Equip The Witch-king's Helmet and Transform into The Witch-king

8th— Rift of The Nine: Creates a Portal to teleport anywhere (RESTRICTED to Ringwraiths only), Ignite: Sets all buildings ablaze in a 9 square line (1d12 damage for 2d12 turns)

9th— Watch Tower's Gaze: Sets a beacon at will to a designated location and summons Uruk-hai/Trolls to attack said area

[edit] Ex-Nazgûl

Should you no longer serve the Witch-king by any matter what so ever( including being un-cursed by an angel), you either die by a Dark Implosion (10d20 to any one surrounding you), or get transformed into a human/human-like race with no class (lvl 1, can only be done by an angel). There is usually no way back in, other that Wish (epic level wish only), Darkest Reincarnation ( like true resurrection), or re-applying the curse of the Witch-king.

[edit] Human Ringwraith (level 5)Starting Package

Weapons: Morgul-blade (long sword 1d12 dam, enchanted), Black Bow (1d12 dam,120 ft, 1d4 chance on hit: silence for 1d8 rounds), 20 arrows.

Armor: Nazgûl Robes (+2 AC even at level 1, +2 AC per 4 levels).

[edit] Campaign Information

Read up on Nazgûl from LotR.

[edit] Playing a Ringwraith

Religion: Sauron and all his evilness.

Other Classes: If with The Ring Destroyers: "A Nazgûl, kill it quick!". If with The Ring Guardians: (Orc/Uruk-hai): Finally, a decent blade!" (Fellow Ringwraith/Sauron/The Witch-king): Find The Ring, and protect it. Then deliver it to The Witch-king so he may revive Sauron.

Purpose: Delivering The Ring to The Witch-king so that he may revive Sauron. In this world, Sauron must be revived by sacrificing The Witch-king, and The Ring at Sauron's Throne. A new Witch-king must then be selected by equipping his helmet onto a Nazgûl.

Advancement: Equipping The Witch-king's Helmet at Level 20 and becoming The Witch-king as a multi-class. Otherwise there is no multi-classing allowed as a Ringwraith.

[edit] Ringwraiths in the World

Nine for the mortal men, doomed to die. ~Sauron.

Daily Life: Hunting for The One Ring.

Notables: The Witch-king Level 20 Ringwraith/ Level 20 Witch-king.

Organizations: The Nine.

NPC Reactions: Read Character Interactions.

[edit] Ringwraith Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

[edit] Ringwraiths in the Game

they are the hunters of The Witch-king, and are his loyal servants. These warriors seek out The One Ring across the and to return it to their master.

Sample Encounter: As you head down the road you see a hooded man fighting a Human Fighter. You quickly identify the Human as a warrior of Gondor, and the hooded man as a Ringwraith. Drawing your blade, you head in to help <insert decision here> further aiding their cause.




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