Rillkin (3.5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: vital stats not filled out


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs


Contents

[edit] Rillkins

[edit] Personality

Rillkins are peaceful farmers. They don't much care about what is happening around them if it doesn't affect them.

[edit] Physical Description

Rillkins look like halflings but they have something gnomish in their appearance. They are a little smaller than halflings. They are more fragile than halflings but a lot faster.

[edit] Relations

Rillkins get along the best with halflings and gnomes. They are quite suspicious towards the bigger races.

[edit] Alignment

Rillkins are usually chaotic. They like to do what they want.

[edit] Lands

The rillkins like to live in the plains near to a forest. There is no rillkin lands because they don't form societies. They just live in their own farms or travel from place to place.

[edit] Religion

Religion is not common among the rillkins.

[edit] Language

Rillkins speak Common and Halfling and they can learn any language.

[edit] Names

Rillkins use halfling names.

[edit] Racial Traits

  • +2 Dexterity, +2 Charisma, +2 Intelligence, −2 Strength, −2 Constitution : Rillkins are cunning and charismatic. Their small size makes them agile but also weak and frail.
  • Humanoid(Halfling)
  • Small: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.
  • Rillkin base land speed is 50ft.
  • +1 racial bonus on all saves.
  • +2 racial bonus to Diplomacy, Hide, Jump, Listen, Move Silently and Spot. Tumble is always considered as a class skill for rillkins. They also get a +2 bonus to Knowledge(nature) with questions about seasons and cycles and when identifying plants.
  • Automatic proficiency with the sickle, sling and all bows. They are also able to use slings one category bigger than normal without a penalty. Rillkins get a +2 bonus to attack rolls with these weapons.
  • Automatic Languages: Common and Halfling. Bonus Languages: Any(except secret languages).
  • Favored Class: Rogue or Scout.
  • Level Adjustment: +0

[edit] Vital Statistics

Table: Random Starting Ages
Adulthood Simple Moderate Complex
years + + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
years years years + years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.



Back to Main Page3.5e HomebrewRaces

Personal tools
d20M
miscellaneous
admin area