Rillkin (3.5e Race)

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Rillkins[edit]

Personality[edit]

Rillkins are peaceful farmers. They don't much care about what is happening around them if it doesn't affect them.

Physical Description[edit]

Rillkins look like halflings but they have something gnomish in their appearance. They are a little smaller than halflings. They are more fragile than halflings but a lot faster.

Relations[edit]

Rillkins get along the best with halflings and gnomes. They are quite suspicious towards the bigger races.

Alignment[edit]

Rillkins are usually chaotic. They like to do what they want.

Lands[edit]

The rillkins like to live in the plains near to a forest. There is no rillkin lands because they don't form societies. They just live in their own farms or travel from place to place.

Religion[edit]

Religion is not common among the rillkins.

Language[edit]

Rillkins speak Common and Halfling and they can learn any language.

Names[edit]

Rillkins use halfling names.

Racial Traits[edit]

  • +2 Dexterity, +2 Charisma, +2 Intelligence, −2 Strength, −2 Constitution : Rillkins are cunning and charismatic. Their small size makes them agile but also weak and frail.
  • Humanoid(Halfling)
  • Small: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.
  • Rillkin base land speed is 50ft.
  • +1 racial bonus on all saves.
  • +2 racial bonus to Diplomacy, Hide, Jump, Listen, Move Silently and Spot. Tumble is always considered as a class skill for rillkins. They also get a +2 bonus to Knowledge(nature) with questions about seasons and cycles and when identifying plants.
  • Automatic proficiency with the sickle, sling and all bows. They are also able to use slings one category bigger than normal without a penalty. Rillkins get a +2 bonus to attack rolls with these weapons.
  • Automatic Languages: Common and Halfling. Bonus Languages: Any(except secret languages).
  • Favored Class: Rogue or Scout.
  • Level Adjustment: +0

Vital Statistics[edit]

Table: Rillkin Random Starting Ages
Adulthood Simple Moderate Complex
20 years +2d4 +3d6 +4d6
Table: Rillkin Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
50 years 75 years 100 years +5d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Rillkin Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 0” +2d4 30 lb. × (1) lb.
Female 3’ 10” +2d4 25 lb. × (1) lb.



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