Rifle (4e Equipment)
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[edit] Rifle
[edit] Superior Ranged Weapons
Two-Handed
| Weapon | Prof. | Damage | Range | Price | Weight | Group | Properties |
|---|---|---|---|---|---|---|---|
| Rifle | +3 | 1d10 | 20/40 | 210 gp | 12 lb | Firearm | High Crit, Load Standard |
A musket with a rifled barrel, lending accuracy to the shot.
- High Crit
- The rifle deals more damage when you score a critical hit with it. A critical hit deals maximum weapon damage and an extra 1[W] at 1st–10th levels, an extra 2[W] at 11th–20th levels, and an extra 3[W] at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.
- Ammunition
The carbine musket requires both pellets and gunpowder. This weapon uses special rifled pellets that cannot be used in other firearms.
- Load Standard
It takes a standard action, and both hands, to load the power and shot into the rifle.
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