Rifle (4e Equipment)

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[edit] Rifle

[edit] Superior Ranged Weapons

Two-Handed

Weapon Prof. Damage Range Price Weight Group Properties
Rifle +3 1d10 20/40 210 gp 12 lb Firearm High Crit, Load Standard

A musket with a rifled barrel, lending accuracy to the shot.

High Crit
The rifle deals more damage when you score a critical hit with it. A critical hit deals maximum weapon damage and an extra 1[W] at 1st–10th levels, an extra 2[W] at 11th–20th levels, and an extra 3[W] at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.
Ammunition

The carbine musket requires both pellets and gunpowder. This weapon uses special rifled pellets that cannot be used in other firearms.

Load Standard

It takes a standard action, and both hands, to load the power and shot into the rifle.



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