Reyvateil (3.5e Class)

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Reyvateil

A Reyvateil is a songstress who can weave magic into song while singing. Reyvateils have powerful song magic but virtually no combat skills, needing protection while using her songs

Making a Reyvateil

A Reyvateil can devastate enemies, shield her allies, and even heal major damage but is useless in terms of combat and will diminish if caught off guard by strong or multiple opponents

Abilities: A Reyvateil uses deep and true emotion to empower her lyrics, making CHA her most needed ability. WIS is also important as this gives the Reyvateil more uses of her songs. INT is also recommended for skill points

Races: Most Reyvateil are Humans.

Alignment: Any good

Starting Gold: That of a Bard

Starting Age: Moderate

Table: The Reyvateil

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Unarmed Weaved Song
Fort Ref Will
1st +0 +0 +0 +2 Hymns; 1st, Protector's Oath 1d4 1d6
2nd +1 +0 +0 +3 Love for the song, Run Away! 1d4 1d6
3rd +1 +1 +1 +3 Inspiring Aura 1d4 1d6
4th +2 +1 +1 +4 Hymns; 2nd 1d4 1d6
5th +2 +1 +1 +4 Hurtless Song 1d4 1d8
6th +3 +2 +2 +5 1d4 1d8
7th +3 +2 +2 +5 Hymns; 3rd, Help! 1d4 1d8
8th +4 +2 +2 +6 En-tuned to the lyrics 1d4 1d8
9th +4 +3 +3 +6 Harmonize 1d4 1d8
10th +5 +3 +3 +7 Hymns; 4th, Star Power 1d4 1d10
11th +5 +3 +3 +7 Loves her Guardian, Dress Up! 1d4 1d10
12th +6 +4 +4 +8 1d4 1d10
13th +6 +4 +4 +8 Hide In Plain Sight, Hymns; 5th 1d4 1d10
14th +7 +4 +4 +9 Her Favorite Song, Voice Adept 1d4 1d10
15th +7 +5 +5 +9 1d4 2d8
16th +8 +5 +5 +10 Hymns; 6th 1d4 2d8
17th +8 +5 +5 +10 Master Songstress 1d4 2d8
18th +9 +6 +6 +11 1d4 2d8
19th +9 +6 +6 +11 Singing Among the Godess 1d4 2d8
20th +10 +6 +6 +12 1d4 3d10

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Heal (WIS), Escape Artist (DEX), Spellcraft (INT) Perform (Sing) (CHA), Hide (DEX)

[edit] Class Features

Weapon and Armor Proficiency: Reyvateil's are not proficient with weapons or armor of any kind

Song Weaving: The Reyvateil has the ability to Song Weave, or weave certain magics into song, allowing her to attack enemies with this energy. The weapon is treated as a touch spell and goes against the enemies touch AC, as normal

Un-Trained: A Reyvateil is physically weak due to being untrained in combat, but are fair and beautiful. Gets a -4 penalty to AC, STR, and CON but a +4 to CHA, and WIS

Voice Lessons: The Reyvateil has a voice that people want to hear, gaining a +2 on skill checks or circumstances that involve singing

Hymns: Starting at 1st level and every 3 levels after, a Reyvateil gains hymns much like that of a bard. To sing these songs the Reyvateil makes a Performance check (DC is 15 + her level) if she succeeds, she sings the song as normal. Every 2 rounds, the Reyvateil must succeed a Concentration check (DC is 15 + her level) or become fatigued (-2 CON, -2 DEX), ending the song and its effects. The Reyvateil may change what song she is singing by making a Performance check (DC is 10 + 1/2 her level) if she fails, she stops singing entirely and cannot begin again till her next turn

Hymns; 1st: Energy Blast: By singing an esoteric melody, The Reyvateil blasts enemies with a large sphere of pure, raw energy. For each round she sings this song, the sphere grows larger and more powerful 1 round(30 ft, 1d8 + WIS mod), 2 rounds( 45 ft, 2d8 + WIS mod), 3 rounds(60 ft, 3d8 + WIS mod) If sang for more then three rounds, the sphere is 70 ft and deals 2d12 + WIS mod, but she becomes exhausted (-4 CON, -4 DE, -2 AC) till her next turn

Absorbing Balloon: By singing an up-beat, crazy tune, the Reyvateil summons a Raccoon like creature that absorbs damage inflicted on the party. Allies able to hear or perceive the Reyvateil gain a +2 bonus to AC. For each round that the Reyvateil continues to sing this song, the AC bonus increases by 2

Refreshing Spring: By singing a slow beat, jazzy sonnet the Reyvateil calls upon a beautiful Fey to soothe allies with her harp. Heals 1d10 + WIS mod to all allies in range (35 ft + 5ft every 2 levels). For each round the Reyvateil continues to sing this song, allies are healed by an extra d10 for each round (example, if she sings for three rounds, she heals 4d10)

Hymns; 2nd: Fireball: By singing a powerful, sultry ballad, the Reyvateil creates a large fireball to engulf enemies in a great flame. Deals 1d6 fire damage + WIS mod to target creature and sets them on fire if they are wearing combustible material, dealing 1d8 fire damage each round (REF save halves damage). For each round the Reyvateil sings this song, it increases the number and power of the fireball 1 round (1d6 fire, 1 target), 2 rounds(1d8 fire, 2 targets within 30 feet), 3 rounds(1d10 fire, 3 targets within 30 feet) If sang for more then three rounds, the fire damage is 2d10 and may hit 6 targets within 50 feet, but she becomes exhausted (-4 CON, -4 DEX, -2 AC) till her next turn

Goliath: By belting a powerful war song, the Reyvateil calls upon a Great Saber tooth to encourage her allies. Grants +1 to attack and damage rolls to all allies that can perceive or hear the Reyvateil. For each round the Reyvateil sings this song, the attack and damage roll bonus is increased by 1

Hymns; 3rd: Thunder Guard: By singing a fast, up-beat song, the Reyvateil creates a shield around her allies, protecting them from sparks. Grants +2 electricity damage resistance and heals 1d4 + WIS mod each round. For each round the Reyvateil sings this song, the resistance is increased by 5. If she sings this song for more then three rounds, allies get a +20 to electrical damage resistance and gain a 1d8 electricity damage to their damage rolls until the end of that round, but she is exhausted (-4 CON, -4 DEX, -2 AC) till her next turn

Frost Guard: By singing a chilling, eerie song, the Reyvateil creates a shield around her allies, protecting them from the cold. Same as Thunder guard, but grants endure elements against cold conditions and grants cold damage instead

Flame Guard: By singing a skippy, fiery tune, the Reyvateil creates a shield around her allies, protecting them from flame. Same as Frost and Thunder Guard, but grants endure elements against extreme heat and grants fire damage instead

Hymns; 4th: Undine: By singing a sad, sorrowful song, the Reyvateil summons a Water Sprite to splash enemies with extreme amounts of water or cold(your choice). Deals 2d10 water or cold damage + WIS mod to creatures within 35 feet. For each round the Reyvateil sings this song, the larger and greater the flood is 1 round(2d10, 35 feet), 2 rounds(3d10, 45 feet), 3 rounds(3d12, 50 feet) If she sings this song for more then three rounds, deals 5d12 at 70 feet, but she is exhausted (-4 CON, -4 DEX, -2 AC) till next turn

Hymns; 5th: Slyphie: By singing an energetic pop song, the Reyvateil summons a mischievous Wind Sprite that bolsters the party with a great wind. All allies that can perceive the Reyvateil gain a +15 to base speed. 1 round(+15), 2 rounds(+25), 3 rounds(+35) if sang for more then three rounds, all allies gain a +60 to base speed and a +6 dodge bonus to AC, till the end of the next round, but she is exhausted (-4 CON, -4 DEX, -2 AC) till next turn

Hymns; 6th: Dragon: By belting a beautiful, inspiring ballad, the Reyvateil calls upon a great Energy Dragon to strike foes. Deals 4d10 damage + WIS mod within a 50 foot radius and causes fear to enemies. 1 round(4d10, 50 feet), 2 rounds(4d12, 60 feet), 3 rounds(5d12, 70 feet) if sang for more then three rounds, deals 7d12 damage within 90 feet and strikes great fear into enemies, but is exhausted(-4 CON, -4 DEX, -2 AC) till next turn


Protector's Oath: At 1st level, the Reyvateil must make a bond with a male character, deeming him as her protector. The male oaths to protect the Reyvateil at all costs, even death.

Love for the song: At 2nd level, the Reyvateil may sing to her Guardian as a swift action, giving him a +2 morale bonus to AC, until her next turn

Run Away!: At 2nd level, the Reyvateil has learned when to disengage from a fight, getting a +10 to her base speed if an opponent is at least 15 feet away from her. At 6th level, this increases to +15

Inspiring Aura: At 3rd level, the Reyvateil exudes an aura of goodness. Allies that can perceive gain a number of temporary hit points equal to 5+ their CON mod

Hurtless Song: At 5th level, the Reyvateil may sing to mend an allies wounds. She may make a heal check using her CHA bonus instead of her WIS mod, healing hit points equal to the roll, halved. Usable once per day + 1 every 3rd level past 5th

Help!: At 7th level, if the Reyavteil is exhausted, she may call out to an ally. If they can hear her, they may choose to "rescue" her. They move at half their base land speed while they hold the Reyvateil

Star Power: At 10th level, the Reyvateil puts further emotion into her songs, having better control over them. Add CHA mod to songs instead of WIS

Loves Her Guardian: At 11th level, the Reyvateil and her Protector share an even stronger bond, gaining + 2 to all abilities scores while 10 feet from each other

Dress up!: At 11th level, the Reyvateil and her Protector try to spend time together by sewing outfits for the Reyvateil, giving her bonuses according to the outfit she is wearing. May only choose two and cannot switch them out, but can change what one she is wearing as a free action

Demon Girl: The Reyvateil dons a extremely revealing one piece, granting a +6 to CHA but -4 to AC as she is showing ALOT of skin

Priestess: The Reyvateil is clad in a mystical robe, granting a +4 to CON, and +6 on all healing effects, but a -4 on DEX due to wearing heavy clothing

Shuswaz: The Reyvateil is dressed in a woodland pixie outfit, granting a +2 to DEX, +2 on Survival and Handle Animals checks, but a -2 to INT for being secluded to the outside world

School Smarts: The Reyvateil resembles a school girl, granting a +4 to WIS, but a -4 to CHA due to being "un" fashionable

Hide In Plain Sight: At 13th level, the Reyvateil may hide from enemies even if they can see her, but cannot fight while hidden (cannot catch enemies flat-footed or make attacks of opportunity)

Her Favorite Song: At 14th level, the Reyvateil is inclined to sing certain songs, gaining one of three benifits. May choose a second at 16th level and a third at 18th Healing Adept-All healing songs heal an extra hit dice of their size

Crowd Control- All damaging spells gain an extra hit dice of their size to starting damage

Barrier- All support spells gain an extra +2 bonus

Voice Adept: At 14th level, the Reyvateil has learned to control her songs even further, not having to make Concentration or Perform checks to start or hold a song

Master Songstress: At 17th level, the Reyvateil gains the Ultra Sonic Boom (6d12 sonic damage +1/per level, 60 foot cone) spell as a spell-like ability, with a usage of 5 per day

Singing Among the Goddess: At 19th level, the Reyvateil may sing to Elemia, the Goddess of song and healing, to restore her allies. Heals allies with 100 ft of the Reyvateil to full HP and revives them if they dead, while dealing 2d20 holy damage + her level to all enemies in same range. Full round action with a 20% chance to fail. Usable once per day



[edit] Campaign Information

Playing a Revyateil

Religion: Reyvateils are part of the Order of Elemia, a divine group of asestics that see the good in all around them

Other Classes: Depends on how the player chooses to play their Reyvateil

Combat: Reyvateils choose to fling song magic from the back, as they are physically weak and have no combat skills

Advancement: Bard, or any spellcasting class for variety

[edit] Reyvateils in the World

"You'll never forget your first....."



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