Revolver (4e Equipment)

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Revolver[edit]

Superior Ranged Weapons[edit]

One-Handed

Weapon Prof. Damage Range Price Weight Group Properties
Revolver +3 1d8 10/20 100 gp 3 lb Firearm Load Free*, Off-hand, Powder Crit, Cartridge Jam

The revolver is a one-handed firearm that holds four rifled cartridges in a cylinder.

Ammunition

The revolver uses cartridges.

Load Free

The revolver can fire four times before it needs reloading.

It takes a minor action to load two cartridges into the revolver's cylinder. The Speed Loader feat allows a character to load four cartridges as a minor action. If a power allows you to hit multiple targets, the additional load time is accounted for in the power.

Off-hand

The revolver is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.

Powder Crit

The revolver deals more damage when you score a critical hit with it, though not as much as a High Crit weapon. It deals an extra 1 damage at 1st–10th levels, an extra 2 damage at 11th–20th levels, and an extra 3 damage at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.

Cartridge Jam

When you attack with the revolver and your attack roll is a natural 1, the cartridge has jammed in the firing chamber. That cartridge is wasted, and a standard action is required to repair the weapon.



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