Revolver (4e Equipment)
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Superior Ranged Weapons
|Revolver||+3||1d8||10/20||100 gp||3 lb||Firearm||Load Free*, Off-hand, Powder Crit, Cartridge Jam|
The revolver is a one-handed firearm that holds four rifled cartridges in a cylinder.
The revolver uses cartridges.
- Load Free
The revolver can fire four times before it needs reloading.
It takes a minor action to load two cartridges into the revolver's cylinder. The Speed Loader feat allows a character to load four cartridges as a minor action. If a power allows you to hit multiple targets, the additional load time is accounted for in the power.
The revolver is light enough that you can hold it and attack effectively with it while holding a weapon in your main hand. You can't attack with both weapons in the same turn, unless you have a power that lets you do so, but you can attack with either weapon.
- Powder Crit
The revolver deals more damage when you score a critical hit with it, though not as much as a High Crit weapon. It deals an extra 1 damage at 1st–10th levels, an extra 2 damage at 11th–20th levels, and an extra 3 damage at 21st–30th levels. This extra damage is in addition to any critical damage the weapon supplies if it is a magic weapon.
- Cartridge Jam
When you attack with the revolver and your attack roll is a natural 1, the cartridge has jammed in the firing chamber. That cartridge is wasted, and a standard action is required to repair the weapon.