Revolver (3.5e Helvruin Equipment)
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| Size | Cost1 | Damage | Weight1 | hp | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fine | * | 1d4 | * | 1 | |||||||
| Diminutive | * | 1d6 | * | 2 | |||||||
| Tiny | * | 1d8 | * | 4 | |||||||
| Small | 5550 Gp | 1d10 | 2 lbs. | 8 | |||||||
| Medium | 5550 Gp | 2d6 | 4 lbs. | 16 | |||||||
| Large | 10000 Gp | 3d6 | 6 lbs. | 32 | |||||||
| Huge | * | 4d6 | * | 64 | |||||||
| Gargantuan | * | 6d6 | * | 128 | |||||||
| Colossal | * | 8d6 | * | 256 | |||||||
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Revolvers used in the Helvruin campaign use Psionic Capsule bullets, which can be created relatively cheaply. Out of a pound of lead and a pound of steel, you can create a twenty capsules. You can reload a revolver by taking a move action that provokes attacks of opportunity. You can reload while moving. This doesn't need to be reloaded until all of the bullets are out.
Revolvers can be created to hold between five and seven bullets. A five bullet Revolver has a craft DC of 23, and takes 150 gp off the price. A six bullet revolver has a craft DC of 25, and is the normal price to make. A seven bullet revolver has a craft DC of 30, and costs an extra 350 gp to make.
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