Reflexman (3.5e Optimized Character Build)

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Scales.png This page is of questionable balance. Reason: Thought to be inferior (thus indicating a lack of optimization) on talk page. Also agreed to be not flavorful, leaving it somewhere in no man's land. If even marginal DPR statistics can be produced or suitable changes are made (bringing it up to at least +30 base Reflex saves, which is achievable with unused Complete Scoundrel prestige classes), remove this template. If no one is willing to make such changes, leave this for an administrator's judgment.


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Introduction[edit]

This build allows for a ridiculously high Reflex save that eventually covers Fortitude and Will too.

References[edit]

Player's Handbook, Dungeon Master's Guide, Complete Adventurer, Complete Arcane, and Complete Scoundrel.

Game Rule Components[edit]

Items[edit]

Anything that improves Dexterity or Reflex saves.

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): As long as you have a good Dex score, you should do very well.

Race: [[3e Race::Human]]

Alignment: Any Evil.

Starting Racial Traits:

ECL Class Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Rogue 2 +0 +0 +2 +0 Dodge, Mobility Sneak Attack +1d6
2nd Rogue 2 +1 +0 +3 +0 N/A Evasion
3rd Rogue 2, Ninja 1 +1 +0 +5 +0 Combat Reflexes Ki Power, Sudden Strike +1d6, + (Wis modifier) bonus to AC
4th Rogue 2, Ninja 2 +2 +0 +6 +0 N/A Ghost Step (Invisible)
5th Rogue 2, Ninja 2, Assassin 1 +2 +0 +8 +0 N/A Sneak attack +2d6, Death Attack, Poison Use, Spells (Assassin) <- other stuff ->
6th Rogue 2, Ninja 2, Assassin 2 +3 +0 +9 +0 Weapon Finesse +1 save against poison, Uncanny Dodge <- other stuff ->
7th Rogue 2, Ninja 2, Assassin 2, Shadowdancer 1 +3 +0 +11 +0 N/A Hide in plain sight <- other stuff ->
8th Rogue 2, Ninja 2, Assassin 2, Shadowdancer 2 +4 +0 +12 +0 N/A Darkvision (60'), Uncanny Dodge <- other stuff ->
9th Rogue 2, Ninja 2, Assassin 2, Shadowdancer 2, Duelist 1 +5 +0 +14 +0 Weapon Focus (dagger) Canny Defense <- other stuff ->
10th Rogue 2, Ninja 2, Assassin 2, Shadowdancer 2, Duelist 2 +6 +0 +15 +0 N/A Improved Reaction +2 <- other stuff ->
11th Rogue 2, Ninja 2, Assassin 2, Shadowdancer 2, Duelist 2, Thief-Acrobat 1 +6 +0 +17 +0 N/A Fast Acrobatics, Kip Up, Steady Stance <- other stuff ->
12th Rogue 2, Ninja 2, Assassin 2, Shadowdancer 2, Duelist 2, Thief-Acrobat 2 +7 +0 +18 +0 Point Blank Shot Agile Fighting +1/+2, Slow Fall (20') <- other stuff ->
13th Rogue 2, Ninja 2, Assassin 2, Shadowdancer 2, Duelist 2, Thief-Acrobat 2, Invisible Blade 1 +7 +0 +20 +0 N/A Dagger sneak attack +1d6, Unfettered Defense <- other stuff ->
14th Rogue 2, Ninja 2, Assassin 2, Shadowdancer 2, Duelist 2, Thief-Acrobat 2, Invisible Blade 2 +8 +0 +21 +0 N/A Bleeding wound +1, Uncanny Feint Take the Skill Trick "Group Fakeout"
15th Rogue 2, Ninja 2, Assassin 2, Shadowdancer 2, Duelist 3, Thief-Acrobat 2, Invisible Blade 2 +9 +1 +21(+2) +1 Lightning Reflexes Enhanced Moblity <- other stuff ->
16th Rogue 2, Ninja 2, Assassin 2, Shadowdancer 2, Duelist 4, Thief-Acrobat 2, Invisible Blade 2 +10 +1 +22(+4) +1 N/A Grace
17th Rogue 2, Ninja 2, Assassin 2, Shadowdancer 3, Duelist 4, Thief-Acrobat 2, Invisible Blade 2 +11 +2 +22(+4) +2 N/A Shadow Illusion, Summon Shadow
18th Rogue 2, Ninja 2, Assassin 2, Shadowdancer 4, Duelist 4, Thief-Acrobat 2, Invisible Blade 2 +12 +2 +23(+4) +2 Dive For Cover Shadow Jump (20')
19th Rogue 2, Ninja 2, Assassin 2, Shadowdancer 5, Duelist 4, Thief-Acrobat 2, Invisible Blade 2 +12 +2 +23(+4) +2 N/A Defensive Roll
20th Rogue 2, Ninja 2, Assassin 2, Shadowdancer 6, Duelist 4, Thief-Acrobat 2, Invisible Blade 2 +13 +3 +24(+4) +3 N/A Shadow Jump (40'), Summon Shadow
21st Rogue 2, Ninja 2, Assassin 2, Shadowdancer 7, Duelist 4, Thief-Acrobat 2, Invisible Blade 2 +14 +3 +24(+8) +3 Epic Reflexes Slippery Mind This is the earliest that one can get to the required 25 Dex with Slippery Mind, assuming that you started with 18 Dex.

Continue this until you have 25 Dex. Take Dexterous Fortitude/Dexterous Will (or Great Dexterity to expedite the process of getting to 25 Dex) at the next feat(s) gained.

Other Components[edit]

Uhhhhhhhhh, not yet.

Highlights[edit]

The base Reflex Save for a lv21 Reflexman (The minimum required to obtain everything in this build) is +32! If, by lv21, you can manage to get Dexterous Fortitude or Dexterous Will, you become vastly harder to take out with spells, even those of epic creatures. Just in case you fail a Reflex Save, the feat Dive For Cover will give you one more chance, and with Evasion (not even Improved Evasion, unless you fail both checks) you become virtually invulnerable to anything that normally gives a Reflex Save.

Side Notes[edit]

Uhhhhhhhhh, not yet.

Limitations[edit]

The build-up is arduous, and the prerequisites are very specific.

DM Counters[edit]

Physical combat creatures that don't use/need to use spells.

Target with more than one effect that requires a Fortitude or Reflex save in a single round.



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