Red Pyramid Thing (3.5e Creature)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: There are some things here that aren't explained: where does the d20 HD come from? How does it have fighter-only feats? What are the stats on this great knife or jewel egg?


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

600px-Ambox wikify.svg.png This page is not formatted correctly. Reason: missing any descriptions of powers; combat and encounter text blank; incorrect breadcrumb and categories


You can help D&D Wiki by improving the formatting on this page. When the formatting has been changed so that this template is no longer applicable please remove this template. If you do not understand D&D Wiki's formatting standards please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing formatting help


Red Pyramid Thing
Size/Type: Medium Monstrous Humanoid
Hit Dice: 50d20 (520 hp)
Initiative: +3
Speed: 25 ft. With Great Knife, Reduce to half, unable to run.
Armor Class: 25 (, touch 20, flat-footed 25
Base Attack/Grapple: +25/+50
Attack: Great Knife +40 melee (2d6+15, crit 17-20/x2 slashing) Or Spear +40 melee (1d8+15, crit x3 Piercing)
Full Attack: Great Knife +40 melee (2d6+15, crit 17-20/x2 slashing) Or Spear +40 melee (1d8+15, crit x3 Piercing)
Space/Reach: 5 ft./5 ft.
Special Attacks: N/A
Special Qualities: Damage Reduction 15/epic, Frightful Presence, Regeneration 40, Perfect Sight
Saves: Fort +50, Ref +25, Will +25
Abilities: Str 40, Dex 10, Con 30, Int 3, Wis 10, Cha 14
Skills: Climb +14, Intimidate +35, Jump +14
Feats: Improved unarmed strike, combat reflexes, great fortitude, improved critical (great knife), improved initiative, power attack, cleave, great cleave, improved sunder, quick draw, toughness (4), weapon focus (great knife), weapon specialization (great knife)
Environment: Must Be Foggy.
Organization: Solitary or Pair
Challenge Rating: 35
Treasure: Great Knife or Spear, Jewel Egg (A Shade of Red)
Alignment: Always Neutral Evil
Advancement: +50 Red Pyramid
Level Adjustment: -
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

'


[edit] Combat

:

:

:



Template:3.5e Creatures CR Breadcrumb[[Category:]]

Personal tools
d20M
miscellaneous
admin area