Red Essentia Destroyer (3.5e Class)
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|Status:||<-how close to completion->|
|Editing:||Constructive edits welcome|
 Red Essentia Destroyer
Using their darker essentia, destroyers expend their own existence to generate blasts of energy, weapons and armor, all for the simple purpose of destruction.
 Making a Red Essentia Destroyer
Red essentia destroyers fit most comfortably into a group as a front-line combatant, blasting away enemies with blades and blasts of pure essentia. Often lacking skill outside of battle, they often struggle with anything else.
Abilities: As with any essentia based class, Constitution is valuable in that it grants extra essentia. Strength and Dexterity are often valuable to the destroyer as they are most often in the face of combat. Intelligence is also extremely potent, as how well they can use their essentia is deeply connected to their intellect.
Races: Absolutely any being that has essentia may take this class.
Alignment: Any nonlawful.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: Simple
|Saving Throws||Special||Soulmelds||Essentia||Chakra Binds|
|10th||+10/+5||+7||+3||+7||Chakra binds (heart)||2||10|
|15th||+15/+10/+5||+9||+5||+9||Chakra binds (soul)||3||20|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
 Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: The red essentia destroyer is proficient with all simple weapons and gains martial or exotic weapon proficiency with three weapons of his/her choice. S/he is proficient with light and medium armor and all shields (except tower shields).
Malicious Soul: The character may count him/herself as evil for the purpose of qualifying for feats, items and classes. If the character is of evil alignment, s/he may ignore up to one evil action as a requirement when taking feats, using items, or advancing in a class (per feat/item/class).
Destructive Essentia (Su):' A red essentia destroyer may manifest his/her essentia as a blast of raw energy. By expending a minimum of one essentia, s/he may launch a blast either as a 60 foot line, a 30 foot cone or a 10 foot burst from him/herself dealing 1d6+Int modifier damage that bypasses damaged reduction. S/he may expend essentia, adding distance equal to the base distance for each extra essentia used, or adding one extra die of damage foe each extra essentia point used. No more than one half his/her essentia may be used in one blast. All beings caught in the blast may make a Reflex Save DC 10+Essentia used +Int modifier for half damage.
Essentia Infusion (Su): Over time the essentia destroyer learns to channel his/her essentia through certain objects. An essentia destroyer may imbue his/her destructive essentia through a weapon. The weapon must have an enhancement bonus equal to the number of essentia used-1 to do this or take damage equal to what the destructive essentia inflicts.
Soulmeld Weapon: Essentia destroyers often craft unique signature weapons for themselves using the power of incarnum, or perhaps simply imbue their incarnum into an already made weapon. S/he may expand any number of essentia into a weapon s/he has or make one appear from incarnum. For each point of essentia used, the weapon's enhancement increases by one (max total of 5; s/he may expend more essentia to increase the number of magical effects on the weapon, however). S/he may also expend essentia to imbue the weapon with enhancements (1 essentia per enhancement).
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-... repeat as necessary.->
 Ex-Red Essentia Destroyers
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
 Epic Red Essentia Destroyers
|21st||<-any improvements to class features gained at this level, including any bonus feats->|
|22nd||<-any improvements to class features gained at this level, including any bonus feats->|
|23rd||<-any improvements to class features gained at this level, including any bonus feats->|
|24th||<-any improvements to class features gained at this level, including any bonus feats->|
|25th||<-any improvements to class features gained at this level, including any bonus feats->|
|26th||<-any improvements to class features gained at this level, including any bonus feats->|
|27th||<-any improvements to class features gained at this level, including any bonus feats->|
|28th||<-any improvements to class features gained at this level, including any bonus feats->|
|29th||<-any improvements to class features gained at this level, including any bonus feats->|
|30th||<-any improvements to class features gained at this level, including any bonus feats->|
<-number of skill points-> + Int modifier skill points per level.
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic Red Essentia Destroyers Bonus Feat List: <-list of bonus epic feats->.
 <-Sample race of your choice-> Red Essentia Destroyer Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->||<-armor check penalty based on starting armor. If innapplicable put "—"->|
|<-Skill name->||<-4 for class skills and 2 for cross-class skills->||<-Abbrieviated key ability->|| <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.->
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
 Campaign Information
 Playing a Red Essentia Destroyer
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
 Red Essentia Destroyer in the World
|“||<-Some quote from a character of this class->||”|
|—<-NPC name->, <-race-> <-class->|
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
 Red Essentia Destroyer Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|10||<-not so common knowledge->.|
|20||<-very rare information->.|
 Red Essentia Destroyers in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.