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This page is of questionable balance. Reason: Re-Understanding is possibly too broad; it allows you to chose any feat (through human), any racial power (since they are accessed through traits). Not sure why Raining Destruction has a +4 attack bonus - it's already "accurate" since it's a weapon attacking a NAD, also seems a bit odd that it stuns on a miss but only knocks prone on a hit - the miss is arguably more useful.
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[edit] Reborn
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We are Reborn, those that have found thier own origins again. But, we still cannot return to our original forms...
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”
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| —Tomoe, female Golem-Blooded Half-Elf Ranger, The Calm Before the Storm, Manuscript 1, paragraph 5, sentence 3.
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Prerequisite: Golem-Blooded
As a Golem-Blooded, you may or may not remember your original form, but your magical blood unlocked what was your own origin. Your own past is clearer than it ever was in your vast existence.
You sincerely believed yourself redeemable to the goal of renewing your old reality, and you have gone one step closer to achieving that goal.
[edit] Reborn Path Features
- Re-Understanding (11th Level): Pick one race that is not a Living Construct, and then choose one racial trait of that race. You gain that feature as a Paragon Path feature, and if the trait gave you a racial power, that power can only be used once per day.
- Refreshed Action (11th Level): When you spend an action point to take an extra action, you are considered immune to critical hits until the end of your next turn.
- Hardened Skin (16th Level): You gain resistance to all damage equal to 2 + your constitution modifier.
| Golem's Hatred
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Reborn Attack 11
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| With your pride behind your attack, you corner your opponent.
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Encounter Weapon
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| Standard Action
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Weapon
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| Target: One within Range
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| Attack: Constitution Vs. Reflex
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| Hit: 2 [w] + Constitution Modifier Damage, and the target grants combat advantage until the end of your next turn.
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| Vigor
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Reborn Utility 12
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| Your wounds do not seem to bother you.
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Daily Healing
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| Minor Action
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Personal
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| Requirement: You must be bloodied
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| Effect: You can spend a healing surge to gain temporary hit points equal to twice your healing surge value.
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| Raining Destruction
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Reborn Attack 20
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| You use your own life energies be your guide to destroy your enemy.
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Daily Weapon
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| Standard Action
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As Weapon
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| Target: One within range
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| Attack: Constitution + 4 Vs. Fortitude
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| Hit: 4[W] + Constitution Damage, and target is knocked prone.
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| Miss: 1/2 damage, and target is stunned until the beginning of it's next turn.
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| Special: When you attack with this power, you take damage equal to 5 + 1/2 your level. This damage cannot be resisted by any means.
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