Real Diva (3.5e Class)
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[edit] Real Diva
A Real Diva is a disciple of Real, the goddess of ruination. She is also a master magician, and manipulates the power of darkness; a combination of Fire and Earth spells
[edit] Making a Real Diva
Great back line fighter with her spells, but is lacking in terms of versatility
Abilities: WIS is deeply important as it gives her a deeper pool of MP to cast spells with. CON and DEX are also essential as so to allow her more times that she can dodge and take hits if needed
Races: Human
Alignment: Any chaotic
Starting Gold: 2d4 x10
Starting Age: Simple
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +1 | +1 | +0 | +1 | Hymn of Ruination, Spells, Bonus Feat
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| 2nd | +1 | +1 | +0 | +1 | |||||||||||||||||||||||||||||||||||||
| 3rd | +2 | +2 | +0 | +2 | Excel Act 1 | ||||||||||||||||||||||||||||||||||||
| 4th | +2 | +2 | +0 | +2 | Real Size | ||||||||||||||||||||||||||||||||||||
| 5th | +4 | +3 | +1 | +3 | Spells 2 | ||||||||||||||||||||||||||||||||||||
| 6th | +5 | +3 | +1 | +3 |
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| 7th | +6/+1 | +4 | +1 | +4 | Excel Act 2
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| 8th | +6/+1 | +4 | +1 | +4 | |||||||||||||||||||||||||||||||||||||
| 9th | +7/+2 | +5 | +1 | +5 | Sword and Spell | ||||||||||||||||||||||||||||||||||||
| 10th | +8/+3 | +5 | +2 | +5 | Spells 3 | ||||||||||||||||||||||||||||||||||||
| 11th | +9/+4 | +6 | +2 | +6 | Excel Act 3 | ||||||||||||||||||||||||||||||||||||
| 12th | +10/+5 | +6 | +2 | +6 | |||||||||||||||||||||||||||||||||||||
| 13th | +11/+6/+1 | +7 | +2 | +7 | Outsource | ||||||||||||||||||||||||||||||||||||
| 14th | +11/+6/+1 | +7 | +2 | +7 | Heighten Touch Spell | ||||||||||||||||||||||||||||||||||||
| 15th | +12/+7/+2 | +8 | +3 | +8 | Spells 4, Excel Act 4 | ||||||||||||||||||||||||||||||||||||
| 16th | +13/+8/+3 | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 17th | +14/+9/+4 | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 18th | +15/+10/+5 | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 19th | +15/+10/+5 | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
| 20th | +15/+10/+5 | + | + | + | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||
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Class Skills (<-number of skill points-> + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
Weapon and Armor Proficiency: The Real Diva is proficient with all types of staves, polearms, and spears and is proficient with light and medium armor without spell failure, but cannot wield shields of any kind
'Bonus Feat: At first level, and every 4th level thereafter, the Real Diva gains a bonus feat. She may choose feats from the fighter's feat list.
Real's Blessing: Real is the goddess of ruination, and grants her Diva the skills to spread her word. Gains WIS mod to AC while unarmored, and as long as she remains unarmored, she deals damage with staves as though she was one size larger.
Healing Light: At 1st level, the Real Diva may expend two points of MP from her level 1 MP to cast Cure Light Wounds as a cleric of her level. At 4th level, she may expend two points of MP from her level 2 MP to cast Cure Moderate Wounds as a Cleric of her level. At 8th level, she may expend two points of MP from her level 3 MP to cast Cure Serious Wounds as a Cleric of 1/2 her level, and at 15th level, she may expend two points of MP from her level 4 MP to cast Heal or Cure Serious Wounds;Mass as a Cleric of 1/2 her level. Use of this ability provokes attacks of opportunity.
Hymn of Ruination: At 1st level, the Real Diva can channel her pact with Real into a powerful hymn. As a full round action, once per day, the Diva may roll a d10 + her perform (sing) check. The result of her roll is the max number of combined levels of creatures she may affect within a 30ft radius. Deals the Diva's current HD as shadow damage (max of 10d6) to affected creatures. Using this ability provokes attacks of opportunity.
Spells: The Real Diva can use coding, or the manipulation of ray into tangible form to cast spells of various elements. A real Diva is an adept at dark spells, which is created through a combination of Fire and Earth spells. To cast a spell, she must expend 1 MP from the spells level of the spell she is trying to cast. The amount of MP she has for each level of spell is determined as follows: (level 1 MP; WIS mod + 1, level 2 MP; WIS mod, level 3 MP; WIS mod -2, level 4 MP; 1/2 WIS mod) Casting a supreme magic of a spell takes two MP of the chosen level, but gives the spell being cast more powerful output and effects.
Level 1 spells:
Blaze: Ranged touch (30ft) deals a d6/per level (max of 4d6) fire damage to target creature. (Supreme Magic); Fiery Vortex: As Blaze, but deals a d8 per level
Fire Shell: Can only affect self. Grants DR 5 to Fire, and +1 AC for 1d4 rounds (cannot stack with other Shell spells). (Supreme Magic); Fire Wall: As Fire Shell, but grants DR 10
Sunder Earth: Ranged touch (25ft) deals a d4/per level (max of 5d4) earth damage to target creature. (Supreme Magic); Earthen Spear: As Sunder Earth, but deals a d6 per level
Earth Shell: Can only affect self. Grants DR 5 to Earth, and +1 AC for 1d4 (cannot stack with other Shell spells). (Supreme Magic); Earth Wall: As Earth Shell, but grants DR 10
Nightmare: Ranged touch (25ft) deals a d6/per level (max of 3d6) shadow damage to creature and targets within a 5ft burst of the first creature, and puts them to sleep for 1d6 rounds. FOR negates (DC 10 + 1/2 level + WIS mod). (Supreme Magic); Dark Vortex: As Nightamre, but deals a d8 and raises the DC to resist sleep by 2
Excel Act 1: At 3rd level, the Real Diva has learned to push herself further then her normal ability, allowing the use of a special technique. These techniques consume SP, or special points. The Real Diva begins with 100 SP at the start of an ecounter, and gains 2 points of SP every time she attacks or is attacked. She also gains 5 SP each time she deals the killing blow to an enemy. Using an excel act requires a full-round action that provokes attacks of opportunity.
Energy Blast (25SP): The Real Diva clasps her hands together, sending a sphere of brillinat light at her enemy. Deals a d6/ per level (max of 12d6) of an energy type of her choice to a target within ranged touch range. The damage is treated as magical, so it surpasses DR, but it is not affected by immunities or resisitances (35ft range)
Real Size: At 4th level, the Real Diva has learned to fight with the strength she has been blessed with. While the Diva is not under a medium or heavy load, and is wearing only light armor, she gains a +1 to rolls made when casting a touch spell. This increases to a +2 at 8th level, and a +3 at 12th
Spells 2: At 5th level, the Diva gains her second level of spells. They are cast by expending 1MP from her level 2 MP.
Level 2 spells:
Fireball: Ranged touch (25ft) deals a d6/per level (max of 6d6) fire damage to target creature, and deals 1/2 damage to creatures within 10ft of the inital target. (Supreme Magic); Burn Out: As Fireball, but deals d8's and causes confusion for 1d4 rounds. WILL negates (DC 10 + 1/2 level + WIS mod)
Mighty Charge: Touch grants a +2 to STR for 2 rounds. (Supreme Magic); Accelerate: As Mighty Charge, but grants a +4 to STR
Earthen Grave: Ranged touch (20ft) deals a d4/per level (max of 7d4) earth damage to target creature. (Supreme Magic); Earthen Trap: As Earthen Grave, buts deals d6's and causes petrification for 1d4 rounds. FOR negates (DC 10 + 1/2 level + WIS mod)
Earth's Wall: Touch grants a +2 to AC for 2 rounds. (Supreme Magic); Earth's Fortress: As Earth's Wall, but grants a +4 to AC
Dispel Magic: Ranged touch (25ft) deals a d6/per level (max of 5d6) shadow damage to creature and targets within a 5ft burst of the first creature, and dispels benificial spells and effects from them. (Supreme Magic); Magical Disjuction: As Dispel Magic, but deals damage in a 10ft burst
Excel Act 2 (50 SP): At 7th level, the Real Diva has learned to push herself even further, gaining further abilites.
Concentration: The Real Diva stabs her staff into the ground, invoking a protective blessing to her and nearby allies. Grants the Diva and allies a +4 to attack rolls and a +4 dodge bonus to AC for 1d4 rounds.
Sword and Spell: At 9th level, the Diva has learned combat techniques to combine her abilities. Once per day, when making the full-attack action, she may also cast a spell with the range of touch as a free-action (adding her highest base attack bonus to the roll). This is useable once per day, with a second usage at 15th level.
Spells 3: At 10th level, the Diva gains her third level of spells. They are cast by expending 1MP from her level 3 MP
Level 3 spells:
Ignition: Range touch (30ft) deals a d6/per level (max of 8d6) fire damage and stuns them, causing them to lose one of their actions. (Supreme Magic); Explosion: As Igniton, but explodes on impact, hitting enemies within a 5ft burst for 1/2 damage.
Life Brim: Touch grants subject temporary HP equal to your HD for 1d4 rounds. (Supreme Magic); Above and Beyond: As Life Brim, but grants temp HP equal to 2 of your HD and heals them a d6 +2.
Grand Break: Deals a d4/per level (max of 9d4) of earth damage to creatures within a 20ft area (Spell has range of 20ft). (Supreme Magic); Grand Fault: As Grand Break, but deals d6's.
Nature's Hug: Touch grants subject immunity to one physical attack (effect lasts for 2 rounds otherwise). (Supreme Magic); Nature's Embrace: As Nature's Hug, but grants immunity to two physical attacks. (Cannot be active with other immunity spells).
Magic Shell: Touch grants subject immunity to one magical attack (effect lasts for 2 rounds otherwise). (Supreme Magic); Void Magic: As Magic Shell, but grants immunity to two magical attacks. (Cannot be active with other immunity spells).
Excel Act 3 (75 SP): At 11th level, the Real Diva has learned to push herself to an extreme limit, becoming even more skilled
Frost Ray: The Real Diva chants in the native language of Real, sending forth a wave of pure frost that explodes upon impact. Deals a d8/per level (max of 8d8) to creatures within a 20ft cone, and immobilizes them if possible. FOR save negates (DC 10 + 1/2 level + WIS mod)
Outsource: At 13th level, the Diva has delved into magic not known to her, using them in addition to her unique spells. Once per day, the Diva may cast a spell from the Sorcerer's spell list that a Sorcerer of her level could. Any components needed for the spell are ignored. Using this ability provokes attacks of opportunity. Use of this ability increases to twice per day at 16th level, and three times per day at 19th level
Lengthen Spell: Ay 14th level, the Diva's spells double in range.
Spells 4: At 15th level, the Diva gains her final level of spells. These are cast by expending 1MP from level 4 MP
Inferno: Ranged touch (25ft) deals a d6/per level (max of 9d6) fire damage to target creature. (Supreme Magic) Volanic Blast: As Inferno, but deals d8's and lingers within a 10ft area, dealing inital spell damage to anyone who passes through the area.
Spiked Flames: Touch grants target physical reflection for 1d4 rounds, causing 1/2 the damage dealt by attackers to be dealt to them. (Supreme Magic); Bladed Flames: As Spiked Flames, but causes full damage to be reflected.
Gaia Grid: Deals a d4/per level (max of 11d4) to creatures within a 15ft area (spell has 25ft range). (Supreme Magic); Gaia Maps: As Gaia Grid, but deals d6's and kills creatures with 6HD or less unless they pass a FOR save (DC 10 + 1/2 level + WIS mod).
Earth's Reprise: Touch grants target blessed for 1d4 rounds, which causes them to be healed to 10% HP if knocked unconscious, and heals them 2d8. (Supreme Magic); Earth's Finale: As Earth's Reprise, but brings creature back at 20% HP and heals 3d8.
Chaos Bind: Deals a d6/per level (max of 8d6) Shadow damage to creatures within a 30ft radius of the caster. (Supreme Magic); Chaos Shackles: As Chaos Bind, but deals d8's and causes subjects to take 5 extra points of damage from Fire, Water, Wind, Earth, and Thunder for 1d6 rounds. WILL negates (DC 10 + 1/2 level + WIS mod).
Excel Act 4 (100 SP): At 15th level, the Real diva learns her fourth and final excel act, allowing her to push herself to her absolute limit of ability
Song of Deadacance: The Diva sings a hymn of praise to Real, causing an aura of darkness to extend from her. Deals 4 points of ability damage to STR, DEX, and CON to creatures within 20ft of the Diva . WILL save negates (DC 10 + 1/2 level + WIS mod).
[edit] Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
[edit] Epic <-class name->
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<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
[edit] <-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"-> |
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
[edit] Campaign Information
[edit] Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] <-pluralized class name-> in the World
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] <-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] <-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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